Comments

Log in with itch.io to leave a comment.

Viewing most recent comments 476 to 515 of 725 · Next page · Previous page · First page · Last page
(+1)

I kept having graphical issues where the game couldn't decide whether to be fullscreen or windowed, and it did big, ugly bugs with like a stretched screen with my background apps also all stretched and stuff while it lagged to show the correct windowed mode. And then I got softlocked on a wild battle because my Torchic never went out for some reason, and the battle menu never showed up. It's really missing imo autorun, configurable controls (me having a non qwerty keyboard really hurt), and better stability for gameplay and graphical bugs, and I'd say this looks pretty cool. But it really needs more work to be really enjoyable right now. Sorry :(

(+1)

Hi there! I have played this game for an hour or so now. Despite there being a lot of bugs, the game is still fairly enjoyable. I have to refresh a lot (press menu and the run button at the same time) I would highly recommend if you play this to save often if you are really trying to play through it. Here are some bugs I encountered:


I had a bug where in one run I did the beldum did not get collected in the beginning so I never got it. 

Sometimes, tea magma would walk past you before even talking to you and it was really odd. 

A lot of times, my game would glitch out in battle where I am not able to select anything and have to refresh. 

It has only happened a few times where I get stuck in the UI of a menu but I can hear myself walking around in the world still. 

I had multiple game breaking glitches where the same prompt keeps popping up and redoing itself like one that was really bad, my pokemon were leveling up mid battle and it took me out of the fight, kept saying my pokemon were leveling up, and going black, then going back to the overworld screen for a second, then repeating the cycle. 

The joystick often breaks the game, so I just use the d-pad. 

The move bounce breaks the game. 

Thats all the bugs I can remember but the game is really good for just being a demo. I also find it best for things you are not prompted to press a for, let it play without spamming buttons cause it helps the game freak out less. Will be playing more.

i havent finished it yet but ive been having fun so far. although its so buggy i spent an hour trying to fight the magma grunts at the beginning

(-1)

How can I apply the patch for the bugs? Or do I have to reinstall the game and start from scratch?

(1 edit) (+1)

Been looking forward to this demo for a long time. Just finished it entirely and will say I did have fun. It is very buggy, but just make sure to save constantly and soft reset if needed. I only ran into a couple of large bugs that didn't affect the game too much, but worth calling out

  • The Onyx in the magma cave was caught, but lost all of its moves. After leveling up to 52, it randomly evolved into a Mightyena (actually laughed pretty hard at this)
  • Kecleon appears to be uncatchable (unless I have the worst luck possible). Didn't even get the first ball twitch after 15 ultra balls
  • When going back and destroying the generators, the trainer with the lv. 40 Camerupt disappears after losing. Found this kind of nice since at that point in the game, 40 is way too high. 
  • The most frustrating issue was the encounter rate. Got stuck on 1 patch of grass for 4 encounters in a row
  • The complimentary Beldum (tysm as this is my fav evo line) evolved into Metang, but the model stayed as Beldum. The Metagross evolution was correct though
  • Sometimes after loading into the ashed forrest, I could walk through the boulders

After every battle, all elements in the map restarts, potions, puzzles, etc

Fatal error: [File:D:\build\++UE5\Sync\Engine\Source\Runtime\RHI\Private\PipelineStateCache.cpp] [Line: 365] 
Shader compilation failures are Fatal.
0x0000000144fab639 PokemonEmerald.exe!UnknownFunction []
0x0000000144f9a8ea PokemonEmerald.exe!UnknownFunction []
0x0000000144fa1f6f PokemonEmerald.exe!UnknownFunction []
0x0000000140c82278 PokemonEmerald.exe!UnknownFunction []
0x0000000140c898c3 PokemonEmerald.exe!UnknownFunction []
0x0000000140c97c9e PokemonEmerald.exe!UnknownFunction []
0x0000000140c97a17 PokemonEmerald.exe!UnknownFunction []
0x0000000140c7ac02 PokemonEmerald.exe!UnknownFunction []
0x0000000140cbced2 PokemonEmerald.exe!UnknownFunction []
0x0000000140c875a0 PokemonEmerald.exe!UnknownFunction []
0x0000000140e5fdf3 PokemonEmerald.exe!UnknownFunction []
0x00000001412618b2 PokemonEmerald.exe!UnknownFunction []
0x0000000141255307 PokemonEmerald.exe!UnknownFunction []
0x00006fffffa34949 kernel32.dll!BaseThreadInitThunk() [Z:\build\wine\src\wine\dlls\kernel32\thread.c:61]
Crash in runnable thread Foreground Worker #1

OS: Arch Linux

Wine: wine-10.6

GPU: AMD RX 7600

Game ran once ending with a black screen at the end of the demo notice after that with version 42 and 43 no more

Is this a 32 but game? I didn't even look. I'm trying to get it working on Winlator/Gamehub with Wine or Proton but only Winlator got me credits then black screen. Ugh

(1 edit)

worked alright for me when using gamescope/protonHotfix

Edit: using nVidia

Thank you! Starting it via Steam with protonHotfix and gamescope works for me too^^

Binaries directory only has Win64 and no 32. Try launching through Steam with ProtonHotfix and gamescope as start argument. Worked for me

Is there a way to configure the options without having to enter the game?

On my PC I play 3D open world games, but when I try to enter Gamma Emerald it says that my video card can't handle it.

(1 edit)

a bug is happening when i defeat a member of team magma, the game crashes and i can't do anything else. this member is in front of some rocks he would have to drop an item for me to proceed but nothing happens the game just crashes. I'm stuck on this part

(-1)

How do i save the settings? they allways reset to the standard settings. 

(-1)

Also my Mudkip is now NAME Lv:1 without any attacks

(-1)

Okay, seems like it doesnt save the settings in the start menu, but ingame it saves

(1 edit)

The beginning is good, but the game is so buggy at the beginning that I can't even get out of the beginning. As soon as you die at the beginning, the 4 Pokemon appear again because they block your path. I have my Pokemon and the items, but I can't trigger the sequence again, which means I have to start over. It can also happen that a fight is triggered in the grass, which causes the whole game to freeze. If that happens, you have to start the game over again because the 4 Pokemon block your path again.

Otherwise, the demo looks really good. But there's still a lot of room for improvement regarding such serious game bugs right at the beginning!

i reset myself until it went away when it happened to me

(1 edit) (-1)

buggy but ok since its a demo, like how PP's are shared with the old atack or how the game gets stuck sometimes, and that when u apply "flinch" the game becomes unplayable

played about 40 minutes twice. Having fun, but I appear unable to stop myself from falling through the map, and once there, I am trapped. For my first playthrough, I thought saving would reset it, but it trapped me. The second time I was prepared and tried saving multiple times before where it had happened previously, yet kept falling through the map, resetting, and then finally through no clear logic, my previouslly above map save file was automatically having me fall through the map before I could even do anything to stop it. Please continue your good work this game looks beautiful and I think is exactly what this game needed as a modern reboot excited for the final product 

try updating the game whenever you come back to check here! i also fell through the map a lot but in the latest update it got fixed for me (well so far)

(+1)(-2)

Literally won't let me use any controllers in the game. They're connected, but the game won't register them. I've tried my pro controller AND even a pair of joycons, which are all updated. This is unplayable if controllers won't work. I aint playin Pokemon with freakin PC controls on a keyboard lmaoooo

I hope this is fixed soon or I'm not gonna be playing, and that's a major letxdown.

I've literally never had issues with my controllers. Whether it's an RPGXP game, something like Pokemon Close Combat, anything on Steam, like NFS, visual novels, 3d interactive games, Monster Hunter, Marvel Rivals... etc etc. You really need to work on the compatibility here. You have these instructions on the site itself for how it works, and it's built-into the game right? So why is it not working when all the other dozens of games I've played have worked thus far? They even allow me to customize and edit the controls and which button is linked to which control or setting/option. Pokemon Close Combat is the only one that required me to use another software which they provided.

Please fix this bruh. It'd help a lot if you would allow customization too. The current options are hella lame. Selecting with B and running with A, for traditional Nintendo controllers??? Super backwards and I've never played a game that had that and DIDN'T allow different layouts/customizations. B aka the bottom middle button is always running, with A aka the middle right button being jumping, or B as jumping, and Y as running. No one is gonna be used to that, and no one wants to play in that way. A should be how you select things, B should be running when it's an option. Not that it's even recognizing I have a controller anyways, but still.

In it's current state, it's just unplayable for me. I'll keep a lookout for a fix, but until then, I can't even start the game. :/ smh.

(+3)

so ive added the game as a non steam game after downloading it from here and it works fine with my ps5 controller try doing that maybe?

I actually just used AntiMicroX to bind keyboard keys to my controller. The program I used for Pokemon Close Combat, previously. I just haven't used it in forever. I forgot how simple and also great it was. It completely solves the problem I had of the game not recognizing the controllers at all. It's a good temporary fix, or permanent, depending on how the development goes. Thanks for the reply with an alternate solution though!

I was a bit harsh, I admit, but it's because I was looking forward to this game for such a long time, and if it bogs down the creator, they were never going to get very far anyways.

(+1)(-2)

you will not be missed

who pissed in your cheerios? SMD and keep yourself safe buddy. You won't be missed (;

(-1)

Sucks for you. Missed opportunity! 

See my reply to Epsilon. I found a solution. I won't be missing this opportunity, but seizing it (;

where there's a will, there's a way. lol.

so ive beaten yior again (cause my pokemon got deleted right after beating her last nigh) and now after i did the first genirator they got deleted again soft reset dosent do anything its been a blast playing though and reviving pokemon still makes it act as if they are not alive so for example i have 6 pokemon 3 are dead i revive one of the fainted pokemon its revived and able to switch in sure but it still acts as if i only have three pokemon left making revive strats almost impossible other then those bugs and ocasionally falling through the map the game has been great 

you must've got the nuzlocke version

lol

(1 edit)

hope your game gets fixed though mines buggy too hope the developers not freaking out too much lol

(1 edit)

so I'm playing the new version of the demo how do i bring save data over

(+1)

Shiny Pokémon but I can't catch it. Is the shiny rate increased? The game is amazing but hard to play because of the bugs.

(1 edit)

cant play pokemon wont even come out of the ball. I know youre cooking cause im hypo af to play regardless but please fix and dont give up make this the best shit ever!!

(+1)

Amazing game just based off the demo so far. Of course it comes with its bugs and other issues but amazing regardless. One bug I have encountered is when I fight a team magma grunt, no pokemon of mine is sent out and its just my character standing staring at the opponents pokemon, only was able to reslove this by restarting the game. Outside of that the graphics look amazing and the music is great.

(-1)

I have two things to say in the 20 minutes I've been playing this demo:

1. The game is very delicate. To avoid crashing, I have to let everything load on its own and press the right keys until I actually start playing.

2. This is a question of mine. I understand that the starter Pokémon can be shiny. To find out, is it enough to look at the sprite that appears above the Pokeballs, or do I have to start the battle?

not sure if the features in the demo but in the trailers, it said you should be able to see before battle.

I tested it myself you can see them as shiny before the battle I got a shiny treeko

Great demo so far! A little buggy but playable as long as you save regularly, soft reset feature is a lifesaver. A couple bugs I've encountered so far: Shiny pokemon evolving into regular types :(, graphical issue where 2 pokemon come out at the same time when battling, team being labeled as "button text" and becoming unplayable, and picking up the starter beldum but not having it join the party. Also when learning new moves it would be nice to see what the actual move is/does, same with the ones I'm replacing. Overall, having a very fun time and I'm sure all this stuff will be fixed soon with updates

(1 edit)

The game is kind of unplayable no matter what I do it either freezes or get stuck. I enjoy the game a lot though it looks beautiful there's just a lot of bugs 

hope you can fix some

on the third magma grunt my torchic kept fainting his Pokémon which led to infinite xp.

also, the game keeps freezing in the middle of every battle after the fourth trainer leading into me having to save after everyone.

my Pokémon turned into another Pokémon idk why lmao.

and my torchic lost all its moves and levels after beating the first grunt.

But really do enjoy the game can't wait to see it grow just putting some of the complications I had while playing.

i cant get past the grunt with the vulpix each time i knock it out the game repeats exp gain

happened to me also I fainted the Pokémon with a different one of mine and it fixed it not sure if that helps but hopefully!

i'll try

(+1)

The game still needs a lot of work but it has a great direction to follow.

Besides the bugs, the game needs more rebalencing, for the first 10 or more encounter i had where Wurmples. It also didn't help that every 3 steps i took in the grass it started a battle.

Also the 3rd magma guy had a Numel, and starting with a Treecko i through i was doomed, but the trainer's AI was very dumb and only used ember once on my Wurmple.

In conclusion: Rebalence rate of the pokemons, make the AI make better decisions and fix the bugs.

on the third magma battle I had torchic and he wouldn't stop leveling after I beat him but he was only getting around 200xp so he was leveling so slow

Does anyone have any way to prevent the game from crashing? I'm asking, just in case there's an option...

I exited out then back in and it worked fine just wouldn't work the first time booting it up

Im trying to run in my notebook, which i know its not great for games, but the game is running into a error that never happend to me, it says "out of video memory". Does anyone knows hot to fix it?

Same, trying to run the game on my less than ideal computer but it won't open. It should at least be fine to play this game if even Genshin can sputter along.

(+1)

I just lost my whole roster :( anything I can do? 

happened to me too I soft reset and everything was back to normal

If anyone is having a "Pure virtual function being called" or a similar error, I think it's because you have to download one of the launchers to play the game in! If you go to the creators YouTube channel his most recent announcement video has links to either game launcher: GameJolt or Itch.io's! Hope this helps!!! I tried this when I had the issue and everything worked for me.

I have the launcher and the game still crashes.

Is there anyway you can archive the previous versions of the game for historical reasons? :)

(+1)

Besides the bugs I'm sure a majority of people are mentioning I would like to mention some QOL improvements. The first one being when selecting an attack during a pokemon battle it should remember the slot/spot last used so when you are attacking it will be already hovered over the previous attack. Similar to the games. Another change might be the rate at which pokemon show up in the grass, it might be a bit too much, very minorly reducing the rate would help along with adding a higher span of steps taken in grass for higher randomized chance so it doesn't feel so clockwork. Very solid demo though, having fun with it so far! 

(+2)

Great demo, game looks amazing! I've only found one bug so far, and that's related to the pokeball with the beldum. I was pressing space to mash through the dialogue telling me I got it, and accidentally interacted with the ball (invisible now) again, which gave me the same text again. Weirdly enough, it didn't actually add a beldum to my party.

(1 edit)

Iambegrimed is spot on with the most relevant issues, I would add in that the starter pack (Mystery Code on X) wipes your current inventory when you receive the items. Typing this I see there's a new patch, still going to attach this just in case.  Awesome game man, take your time and iron it out slowly.  You're killing it.

Can confirm, Mystery Gift clears current inventory in newest patch.

After I select New Game the game freezes and crashes. I tried running it as Admin but it didn't help. This is what I copied from one of the crash messages:

Fatal error: [File:D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Private\Windows\WindowsPlatformMisc.cpp] [Line: 439] 

Pure virtual function being called

0x00007ffb476759e4 VCRUNTIME140.dll!UnknownFunction []

0x00007ff70f45e16a PokemonEmerald.exe!UE::Shader::FPreshaderData::EvaluateConstant() []

0x00007ff70f45e501 PokemonEmerald.exe!UE::Shader::EvaluatePreshader() []

0x00007ff70ee0cc4b PokemonEmerald.exe!FUniformExpressionSet::FillUniformBuffer() []

0x00007ff70ed78234 PokemonEmerald.exe!`FUniformExpressionCacheAsyncUpdater::Update'::`2'::<lambda_1>::operator()() []

0x00007ff708c6faa3 PokemonEmerald.exe!TGraphTask<TFunctionGraphTaskImpl<void __cdecl(void),0> >::ExecuteTask() []

0x00007ff708bd2278 PokemonEmerald.exe!`LowLevelTasks::FTask::Init<`FTaskGraphCompatibilityImplementation::QueueTask'::`5'::<lambda_1> >'::`11'::<lambda_1>::operator()() []

0x00007ff708bd98c3 PokemonEmerald.exe!LowLevelTasks::TTaskDelegate<LowLevelTasks::FTask * __ptr64 __cdecl(bool),48>::TTaskDelegateImpl<`LowLevelTasks::FTask::Init<`FTaskGraphCompatibilityImplementation::QueueTask'::`5'::<lambda_1> >'::`11'::<lambda_1>,0>::CallAndMove() []

0x00007ff708be7c9e PokemonEmerald.exe!LowLevelTasks::FTask::ExecuteTask() []

0x00007ff708be7a17 PokemonEmerald.exe!LowLevelTasks::FScheduler::ExecuteTask() []

0x00007ff708bcac02 PokemonEmerald.exe!LowLevelTasks::FScheduler::TryExecuteTaskFrom<LowLevelTasks::TLocalQueueRegistry<1024>::TLocalQueue,&LowLevelTasks::TLocalQueueRegistry<1024>::TLocalQueue::DequeueGlobal,0>() []

0x00007ff708c0ced2 PokemonEmerald.exe!LowLevelTasks::FScheduler::WorkerMain() []

0x00007ff708bd75a0 PokemonEmerald.exe!UE::CompressedBuffer::Private::FHeader::CalculateCrc32() []

0x00007ff708dafdf3 PokemonEmerald.exe!FThreadImpl::Run() []

0x00007ff7091b18b2 PokemonEmerald.exe!FRunnableThreadWin::Run() []

0x00007ff7091a5307 PokemonEmerald.exe!FRunnableThreadWin::GuardedRun() []

0x00007ffb6a827344 KERNEL32.DLL!UnknownFunction []

Crash in runnable thread Foreground Worker #0

Super fun so far, but as stated, there are a lot of bugs to work through.  

Trainer battles will start, but our character will never show up and the battle never actually begins.  You just get stuck in the pre-battle animations, staring at the opposing trainer.  Reset is required to fix.

This one seemed oddly specific, but when catching a Lotad (and ONLY Lotad) in the first area, the very next encounter has no Pokemon and you get locked in the battle screen with no options.  You must soft reset to fix.  And then after resetting, if catching another Lotad, the same issue happens.  I haven't had this bug occur outside of catching a Lotad in the first area.

When buying items, sometimes the quantities you buy are not correctly added to inventory, but the full price is deducted from your funds.

A beneficial bug-- if you have a status condition (poison, paralysis, etc), save the game and reload your save, the status condition will be wiped away. :)

Not a bug, but the encounter rates need to be dialed down.  I'm getting locked into back-to-back-to-back battles in grassy areas, and sometimes it's very frustrating to just try and walk.  Even turning down the frequency by about 20% would help immensely.

That's what I've found so far after only about 30 minutes of actual playtime.  This game has a ton of promise, and aesthetically, it's one of my favorite Pokemon experiences yet.  

Also, give an option for windowed mode, please. :)

Another issue-- when a Pokemon learns a new move post-battle, instead of being given the option to forget an old move to make room for the new move, it's instead just added onto the list of moves.  The issue here is, when battling, you can only access the first 4 moves on the list.  So, any newly learned moves are inaccessible.  I've looked around and can't find a way to correct this issue within the Pokemon summary screen.  Anyone find a resolution for this?  


my graphic card starts to overheat after a minute of game, it's a amd 6600. I can't play 

I assume we cant play with a randomizer just yet?

for some reason my game is more broken today? i'm unsure what heppened. i updated the game. not sure? hope it gets fixed. i crash alot more.

why keep pokemon keep not move during battle i did many force close game keep gone my file save sigh i want keep forward play 

Amazing game so far, but it has taken me a while to work through though due to some bugs I’ve found:


- after each battle I immediately fall through the floor and out of bounds which leads to a lot of resetting until it suddenly decides not to, my solution is holding down one of the arrow keys as I leave battle and it seems to pop me back up before I fall (this doesn’t always work however)

- my starter pokemon disappeared a few times in the beginning

- some moves, abilities aren’t quite accurate (my Psyduck hasn’t learnt any moves at lv.20, bullet seed is ground type, kecleon doesnt change types when hit)

- sometimes in battle I get stuck before the animation to throw my pokemon into battle

Besides these bugs, the game is beautiful and can’t wait for the full version.


thanks for all the hard work :)

Viewing most recent comments 476 to 515 of 725 · Next page · Previous page · First page · Last page