
Gamma Emerald
A downloadable Gamma Emerald for Windows
Stranded, stuck and determined to go home
welcome to the island!
In Pokémon Gamma Emerald, on your way to your new home your trip takes an unexpected turn when a sudden storm appears and your boat crashes on a mysterious, uncharted island situated between the Hoenn and Sinnoh region. With no way to call for help or outside contact, you are forced to explore- but you are not alone.
Mercenaries and Team Magma have entered the island to take its secrets and power in order fulfil their mission. As you traverse lush jungles, ancient ruins and damaged battlefields , you'll get better as a trainer and become stronger and face Team Magma, uncover their secrets and put a stop to it.
Keep in mind this is a Demo and is non-canon to the full story or game

CONTROLLER RECOMMEND FOR BEST EXPERIENCE
Controller design by: @AstralPixel
Features:
- A new island to explore
- A new story driven gameplay
- Puzzles to progress the story
- Legendary Pokémon
- Brand new OST
- ALL new animations and original assets
Status | In development |
Platforms | Windows |
Release date | 61 days ago |
Rating | Rated 4.7 out of 5 stars (230 total ratings) |
Author | UndreamedPanic |
Genre | Adventure, Role Playing |
Tags | 25d, 2D, Fangame, gammaemerald, Pixel Art, pokemon, Turn-Based Combat, Unreal Engine |
Download
Download
Gamma Emerald Demo 1 GB
Version 106 45 days ago
Development log
- Demo v2.1.0.161 days ago
Comments
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The game looks Cool as Heck, I want to play it, but I keep getting this message: 'Never have I seen my Laptop have a stroke.' Is there any way to obtain a lower-quality version of this?
Message said "Out of video memory trying to allocate a rendering resource. Make sure your video card has the minimum required memory, try lowering the resolution and/or closing other applications that are running. Exiting..."
Here's a list of bugs I've encountered: (I hope it helps with troubleshooting; I love the game so far!)
Game Crash: Way often than not, the game crashes while in battle, especially during the time you have to switch Pokémon.
Early game status effect reliever: having PSN early game is a nightmare, no way to remove it unless the pokemon dies and you revive it
encounter rate: I guess everyone agrees it has to be toned down a bit <3
Loading screens: easing off the UI can help getting folks stuck and better loadtime ^^
Keep up the awesome work tho, cant wait for the full release
Love the game so far, but I agree that the encounter rate in grass is laughbly high. you can move 1 pixel and enconter another pokemon; or worse touch the arrow keys and get another encounter without moving
for some reason the game doesn't detect my ps4 controller?... which is weird because it works just fine with other games. such a shame, because from the very little time i've played i really like this game!
Estoy algo ansioso por jugarlo, tengo buenas expectativas, desee me suerte bros
please please please turn down encounter rate in grass. I literally cant get out of it
someone knows how to download in iOS ?? :(
need ful version soon, would also be nice if it was sped up a bit
So, when I start the game and hit new game it says pure virtual function being called while application is running and crashes. How can I fix this?
You can't
after the 4th time of me trying it, it worked fine. got that error every time before that though
I don't know if other people had these bugs but here are mine in the first 10 minutes of playing. (I love this game very much so, the remakes i had been waiting for).
Bug 1: Combustion's attack (bounce) doesn't work properly it goes into the air but never returns too attack and locks you in a play where combustion is missing in attacking phase but in cinematic it shows combustion at certain angles.
Bug 2: If you have a dead/exhausted Pokémon out it will be the first in battle with this it will bug out the battle.
Bug 3: If in selecting a new Pokémon when one of your Pokémon is defeated, when pressing (select summary) the UI glitches out. (for now i switched from controller too Mouse and keyboard to get out of the summary and back too the Pokémon select UI)
Bug 4: i have too press save 2 times for a proper save.
For the rest i have not found anything else (this is just my view if other people have pointed this out Please ignore this post)
I LOVE THIS GAME!!!!
The only issue I have is that when I beat an opponent and they choose they're second pokemon, then I choose the option to switch mine, then I choose not to swap my pokemon out, the game wont let me click off of the pokemon team screen.
Also, when i beat pokemon and/or trainers, and my character is in a weird spot or position in glitches and phases me through the ground and me makes me fall infinitely, resulting in me required to close the game and re open.
I'd love to see this game when its fully completed, the potential is amazing, I WOULD LOVE TO SEE MORE POKEMON FAN MADE REMAKES IN THE FUTURE BY YOU!
Sadly, can't go further than the intro because my graphic card litteraly shut down twice (NVDIA geforce RTX 3070). I've played Monster Hunter Wild with high graphism 2 months ago so I assume that the game will need a "bit" of optimisation.
Can't wait to see the rest of your work and good luck
stuck in a limbo after catching dragonite soft resetted and everything but still pop up in the blank screen
Just a few things ive found as some help with the bug fixing. If your aware then this is unnesary, just some helpful feedback:
1. Boat Captain does not heal pokemon after battle
2. After swtiching another pokemon in from battle, sometimes that pokemon does not gain exp after winning a fight
3. When taking a pokemon out of its pokeball, sometimes the player gets stuck inside the pokemon, unable to move until putting it back in
4. The delibird Delivery screen requires you to use your cursor to change the amount of items
5. Sometimes when a move wasn't effective or did little damage in the first place, no damage was taken at all (This one could be an intended feature, im not sure, if it is, its kinda cool)
6. The restore function when viewing your pokemon party doesnt work
7. Sometimes I couldnt use a potion at all
8. Aqua ring somehow accidentally healed my pokemon even though it was used by the opposing one
9. I could have just gotten really unlucky but the grass encounter chance seems extreamly high
10. my last and personal favorite, i caught a psyduck and when i went to check it, i found that the game had filled my party and every single pc box with the exact same psyduck.
These were the most prominent glitches i found but the game is overall great. I love the story and different direction so far and the visuals are just magnificent. I hope this information helps out a bit and was by no means any slander twords this game, just some helpful feedback. I am loving this project so far and can't wait to play the full game!! To any readers who havent downloaded it for themselves, TRY THIS NOW.
Sadly i cant play it i get this errors "Pure virtual function beein called while apollincaton was running (GIsRunning == 1).
LowLevelFatalError [File:D:\build\++UE5\Sync\Engine\Source\Runtime..... Pure Virtual function beein called
run administrator
man, thank you
show in discord for that
So I got this error and ended up having to move my Saved folder to my desktop and redownloading the game then moving my Saved folder back to not lose my progress and that fixed it so far :) Hope this helps people.
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"LowLevelFatalError [File:D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Private\HAL\MallocBinned2.cpp] [Line: 1438]
FMallocBinned2 Attempt to realloc an unrecognized block 00000130619C0000 canary == 0x0 != 0xe3"
Nvm it worked for a bit but ended up happening again
Also for the record I've been stuck battling Mercenary Yior when I get this
Unplayeable, a complete waste of time. Next time, don`t upload a completely broken game until its playeable enough to do so. Game looks good tho, i guess.
don't play a demo if you don't want to play a game with bugs lma
This game's a demo so bugs are to be expected. The dev never told you to play the game.
A waste of oxygen and space, the lot of you.
Next time, don't be a retard and judge a game when its clearly a Demo.
Be wary, you can clip into the lava pit at the top arrow and then you will be stuck.
Tem um bug muito chato, eu quando entro em algumas moitas fico preso num ciclo infinito de lutar contra pokemons selvagens, fora isso quando entra na floresta meu jogo deu crash, mas o jogo esta lindo parabéns espero que de tudo certo
metagross disappeared... made a soft reset, now its lvl 1, no stats, no move, no name hahah
Same here, my mudkip had just evolved and the next battle he was lvl 1 with no name or moves... and my lotad just dissappeared out of existence :(
Loads of bugs, but honestly still refreshing to play. Bugged out during a battle where none of the controls came back after animation and had to force close the game. Still excited to see where this goes though.
Bro, transform this game into something original — just change the Pokémon to new monsters, tweak some sprites and you’ll have an original game!
If you want, I can create worldwide multiplayer servers using AWS or Azure to make it work. You could even turn this game into an MMO.
Reply to me if you’re interested, or you can reach me on LinkedIn: andersoncrlstecnol.
hi, i'm struggling to even open the game. it will open up until i select 'new game' from there it gives me a fatalerror. any tips or tricks?
Add it to Steam and try again. Did it to me a few times but Steam fixed it.
Also, there's a glitch when you check a Pokemon's stats while in the battle menu... the screen with the list of Pokemon does not disappear and remains stuck in the foreground while things happen in the background.
Anyone else encountering a bug that puts you in an infinite battle loop with random wild Pokemon if you go into the long grass? It's freakin' CRAZY. I litterly move one step (don't even make it to the next square) and get stuck in a battle loop. Each time I run successfully, only to get trapped into another battle sequence with another random Pokemon. It's literally game breaking and super freakin' frustrating! I spent that past 15 minutes trying to break the loop but going to empty squares but it won't let me leave the freaking grass patch which is across the water with the bridge full of team Magma grunts... I love the work put into this game but c'mon, please fix this and give us an option to turn off random wild Pokemon battles!
do we know when this is going to come out in a full release?
who knows. it's still a work in progress and that depends if Nintendo doesn't try to shut it down.
Demo is still a little glitchy. Here's what i got so far, when my pokemon used the move Bounce it wont come back down and the battle is not continuing. A bit laggy and yeah thats about it. Also is there anyway to heal PP?
So I'm new to playing games that I didn't get off of steam, how exactly do I get the game to recognize that my ps5 controller is connected?
I figured it out, you just have to add the game to your steam library. Open steam, click on games, and then navigate to "add a non-steam game to my library", works like a charm.
hey guys, after the second battle with larry the game crashes and appears the error in the image. Has anyone had the same problem? if so, how did you continue?
did u figure it out bc i keep getting it
This is the type of game i have been wishing for and can't wait for this to be fully fleshed out. At its current state i get it, it is a work in progress and that is fine. Getting frozen or not able to interact with the game when i battle or catch, etc alot. Keep going at this cause this game is looking to be a generational run for sure!!!
Ps: keep getting frozen in the ui when i enter a patch of grass to quick or trying to look in the pokedex im also moving in game so ill unintentionally get into a battle.
I need help. I am stuck on a lava pit inside the mountain. My player walked on top of it and i can’t get out. Even after the soft reset and closing and opening the game, I’m always there and can’t leave. O leave a link to a video proof
Stuck inside lava
did you save after you got stuck? If you did, you're not supposed to save when a bug/glitch occurs otherwise you're stuck with it. You might have to start all over.
Managed to play through the whole thing and will say there is DEFINITELY potential here. Its pretty buggy but you find work arounds throughout the run. I love how the environments look, the moves are super badass too. Not to mention the awesome music for the battles, honestly I'm excited to see where it goes. I have a playlist where I play through all 3 areas, feel free to check it out! :D
https://www.youtube.com/playlist?list=PLbJNohfNJp6ODaJ_2nbJvajQA0gLCfZdG
when am in the grass trading my pokemon to level up the game freezes
This game has really good bones but, it's unplayable in it's current state. The aesthetic of the game is incredible, there's so many charming little things like your team being on the load screen or the battle camera panning around when you're waiting but it's hard to appreciate that when at it's core, the game can't really be played. When my pokemon faints in a battle, the screen to pick a new one is permanently on the screen so I have to blind fight and hope I win. the spawn rates in the grass are so high I had to stop playing before the ashen forest because I got soft locked in a patch of grass. prior to this I full on crashed in the ashen forest. There is SO SO much to look forward to but this needs some more time before it should be rolled out again. Truly, I want the best for this game, there is so much to look forward to if it can be made playable. GL!
Dude, same thing happened to me just now and it's incredibly annoying. I cannot go any further. At this point, I might have to reset my progress entirely. There should be an option for multiple saves.
Did anyone else not get move when a pokemon leveled up. Did they switch when they get them or something?
where are the shiny odds kept within the code itself?
Hello, the game looks so cool, but while i was trying to play i found an error, searching about i found that this error is about the c++ programing, or something about it, well, i'll post a print here of the errors![]()
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Where's the post?
Really cool experience. But as others have said, it's so buggy that it's unplayable in its current state. I can't even progress through tall grass sometimes, as my controller seems to automatically trigger a battle while moving to the "right" on the overworld.
looking forward to seeing this updated! great work so far.
Same thing but interesting you note that its "when you move right" I feel like the tall grass soft lock loop issue is pretty much in any direction when I play.
when i press new game it loads in for like a second and then "pure virtual function being called while application was running(GIsRunning == 1 )" and then it follows up by "LowLevelFatalError [File:D:\build\UE5++\sync\engine\source\runtime\core\private\windows\windowsplatformmisc.cpp] [Line: 439] Pure virtual function being called"
Same for me on Linux (using GE-Proton9-27). Did fix itself after setting all settings to lowest possible and restarting. After the initial cutscene it seems to work again with higher settings.
thanks but for me didn't work unfortunately
You need to install the Unreal Engine dependencies. The demo includes the installer for them. Once you extract the demo, look inside the "Engine>Extras>Redist>en-us" folder. There is a file called "UEPrereqSetup_x64.exe". Install that and you should be good to go!