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Im trying to run in my notebook, which i know its not great for games, but the game is running into a error that never happend to me, it says "out of video memory". Does anyone knows hot to fix it?

Same, trying to run the game on my less than ideal computer but it won't open. It should at least be fine to play this game if even Genshin can sputter along.

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I just lost my whole roster :( anything I can do? 

happened to me too I soft reset and everything was back to normal

If anyone is having a "Pure virtual function being called" or a similar error, I think it's because you have to download one of the launchers to play the game in! If you go to the creators YouTube channel his most recent announcement video has links to either game launcher: GameJolt or Itch.io's! Hope this helps!!! I tried this when I had the issue and everything worked for me.

I have the launcher and the game still crashes.

Is there anyway you can archive the previous versions of the game for historical reasons? :)

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Besides the bugs I'm sure a majority of people are mentioning I would like to mention some QOL improvements. The first one being when selecting an attack during a pokemon battle it should remember the slot/spot last used so when you are attacking it will be already hovered over the previous attack. Similar to the games. Another change might be the rate at which pokemon show up in the grass, it might be a bit too much, very minorly reducing the rate would help along with adding a higher span of steps taken in grass for higher randomized chance so it doesn't feel so clockwork. Very solid demo though, having fun with it so far! 

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Great demo, game looks amazing! I've only found one bug so far, and that's related to the pokeball with the beldum. I was pressing space to mash through the dialogue telling me I got it, and accidentally interacted with the ball (invisible now) again, which gave me the same text again. Weirdly enough, it didn't actually add a beldum to my party.

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Iambegrimed is spot on with the most relevant issues, I would add in that the starter pack (Mystery Code on X) wipes your current inventory when you receive the items. Typing this I see there's a new patch, still going to attach this just in case.  Awesome game man, take your time and iron it out slowly.  You're killing it.

Can confirm, Mystery Gift clears current inventory in newest patch.

After I select New Game the game freezes and crashes. I tried running it as Admin but it didn't help. This is what I copied from one of the crash messages:

Fatal error: [File:D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Private\Windows\WindowsPlatformMisc.cpp] [Line: 439] 

Pure virtual function being called

0x00007ffb476759e4 VCRUNTIME140.dll!UnknownFunction []

0x00007ff70f45e16a PokemonEmerald.exe!UE::Shader::FPreshaderData::EvaluateConstant() []

0x00007ff70f45e501 PokemonEmerald.exe!UE::Shader::EvaluatePreshader() []

0x00007ff70ee0cc4b PokemonEmerald.exe!FUniformExpressionSet::FillUniformBuffer() []

0x00007ff70ed78234 PokemonEmerald.exe!`FUniformExpressionCacheAsyncUpdater::Update'::`2'::<lambda_1>::operator()() []

0x00007ff708c6faa3 PokemonEmerald.exe!TGraphTask<TFunctionGraphTaskImpl<void __cdecl(void),0> >::ExecuteTask() []

0x00007ff708bd2278 PokemonEmerald.exe!`LowLevelTasks::FTask::Init<`FTaskGraphCompatibilityImplementation::QueueTask'::`5'::<lambda_1> >'::`11'::<lambda_1>::operator()() []

0x00007ff708bd98c3 PokemonEmerald.exe!LowLevelTasks::TTaskDelegate<LowLevelTasks::FTask * __ptr64 __cdecl(bool),48>::TTaskDelegateImpl<`LowLevelTasks::FTask::Init<`FTaskGraphCompatibilityImplementation::QueueTask'::`5'::<lambda_1> >'::`11'::<lambda_1>,0>::CallAndMove() []

0x00007ff708be7c9e PokemonEmerald.exe!LowLevelTasks::FTask::ExecuteTask() []

0x00007ff708be7a17 PokemonEmerald.exe!LowLevelTasks::FScheduler::ExecuteTask() []

0x00007ff708bcac02 PokemonEmerald.exe!LowLevelTasks::FScheduler::TryExecuteTaskFrom<LowLevelTasks::TLocalQueueRegistry<1024>::TLocalQueue,&LowLevelTasks::TLocalQueueRegistry<1024>::TLocalQueue::DequeueGlobal,0>() []

0x00007ff708c0ced2 PokemonEmerald.exe!LowLevelTasks::FScheduler::WorkerMain() []

0x00007ff708bd75a0 PokemonEmerald.exe!UE::CompressedBuffer::Private::FHeader::CalculateCrc32() []

0x00007ff708dafdf3 PokemonEmerald.exe!FThreadImpl::Run() []

0x00007ff7091b18b2 PokemonEmerald.exe!FRunnableThreadWin::Run() []

0x00007ff7091a5307 PokemonEmerald.exe!FRunnableThreadWin::GuardedRun() []

0x00007ffb6a827344 KERNEL32.DLL!UnknownFunction []

Crash in runnable thread Foreground Worker #0

Super fun so far, but as stated, there are a lot of bugs to work through.  

Trainer battles will start, but our character will never show up and the battle never actually begins.  You just get stuck in the pre-battle animations, staring at the opposing trainer.  Reset is required to fix.

This one seemed oddly specific, but when catching a Lotad (and ONLY Lotad) in the first area, the very next encounter has no Pokemon and you get locked in the battle screen with no options.  You must soft reset to fix.  And then after resetting, if catching another Lotad, the same issue happens.  I haven't had this bug occur outside of catching a Lotad in the first area.

When buying items, sometimes the quantities you buy are not correctly added to inventory, but the full price is deducted from your funds.

A beneficial bug-- if you have a status condition (poison, paralysis, etc), save the game and reload your save, the status condition will be wiped away. :)

Not a bug, but the encounter rates need to be dialed down.  I'm getting locked into back-to-back-to-back battles in grassy areas, and sometimes it's very frustrating to just try and walk.  Even turning down the frequency by about 20% would help immensely.

That's what I've found so far after only about 30 minutes of actual playtime.  This game has a ton of promise, and aesthetically, it's one of my favorite Pokemon experiences yet.  

Also, give an option for windowed mode, please. :)

Another issue-- when a Pokemon learns a new move post-battle, instead of being given the option to forget an old move to make room for the new move, it's instead just added onto the list of moves.  The issue here is, when battling, you can only access the first 4 moves on the list.  So, any newly learned moves are inaccessible.  I've looked around and can't find a way to correct this issue within the Pokemon summary screen.  Anyone find a resolution for this?  


my graphic card starts to overheat after a minute of game, it's a amd 6600. I can't play 

I assume we cant play with a randomizer just yet?

for some reason my game is more broken today? i'm unsure what heppened. i updated the game. not sure? hope it gets fixed. i crash alot more.

why keep pokemon keep not move during battle i did many force close game keep gone my file save sigh i want keep forward play 

Amazing game so far, but it has taken me a while to work through though due to some bugs I’ve found:


- after each battle I immediately fall through the floor and out of bounds which leads to a lot of resetting until it suddenly decides not to, my solution is holding down one of the arrow keys as I leave battle and it seems to pop me back up before I fall (this doesn’t always work however)

- my starter pokemon disappeared a few times in the beginning

- some moves, abilities aren’t quite accurate (my Psyduck hasn’t learnt any moves at lv.20, bullet seed is ground type, kecleon doesnt change types when hit)

- sometimes in battle I get stuck before the animation to throw my pokemon into battle

Besides these bugs, the game is beautiful and can’t wait for the full version.


thanks for all the hard work :)

How can i change to my Screen Resolution? Or How can i play in Window Mode? 

Having the same issue

Game looks gorgeous! I love this 2.5D art! Keep the awesome work and this game will be a legend!

Unfortunately, the demo is really buggy, i can't play it pass the first battle against team Magma. First time i tried, my starter became glitched and at the start of every battle the game softlocks. Second time i tried starting a new game, the menus became glitched at the first battle against team magma.

Hoping to see a stable release at some point!

on of the team magma grunt members in the first zone keeps hard crashing my character and i can't soft reset. it's happened twice. i'll get you the name of the grunt so you can check out what's wron.

Please list somewhere in the game that you will be sent back to a previous save when you faint.  This should not be something we find out by fainting.

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I love the game, but here's some bugs and things I saw to improve the experience:

- When you press the run button, and stop, the character goes one step more, each click should be 1 step, not 2, that's weird for me.
- In the first team magma battel, I had an issue: I couldn't fight them, I clicked the fight button with the mouse and almost all the keys in my keyboard and I couldn't do nothing, I can't advance the game.
- When you first start walking in the world, I think you can't run. I tried almost all keys too to run, I don't know if you can run if you advance in the game, but it felt too annoying to me, because it's kinda slow.

Good job with the game anyways!!

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when I try to launch the game it says "fatal error", only that. does anyone know how I fix this? maybe its my bad specs idk alot about stuff like this :(

Same but I'm trying to run it on my phone using emulators, I got as far as a couple credit screens and then frozen but usually fatal error.

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Bugs:

1. Lost all my pokemon but kept my save data.
Can still encounter pokemon but can't battle them
Same with Team Magma Grunts


Soft resetting or restarting game didn't do anything.

2. Mudkips Evolution Line can learn Aqua Tail twice.

Overall:
Well done on the game, runs really well minus the bugs of course but its great!

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I really want to play this game but I keep encountering a problem where the full screen window doesn’t fit my laptop screen. Is there anyway to fix it? This is the only problem I am encountering. It won’t allow me to play the game because of it.

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Absolutely phenomenal game! Great story, amazing visuals, and some genuinely funny characters.
With 2 hours of gameplay, these are the bugs i've run into:
- Pressing 'Run' will break the UI of battles requiring a reset
- Saving will remove pokemon from the PC
- Pokemon in Let Out mode either will briefly appear as a different model or won't have a model at all
- You can get caught in encounter loops in a single block of Grass (moving in a different direction fixes this)
- Shinies do not stay shiny during the evolution scene, but will return to their shiny state after
- Mudkip learns Aqua Tail twice
- the Healing section of the bag needs a bit of tweaking. Potions themselves have no info, and having more than one item in it seems to confuse the UI
- When Beldum evolves, the model stays a beldum
- Certain trainer battles can shift the player's position on the tile they were standing on
- After the stampede in Ashen Forest, models may reappear around the player for a brief moment after battles
- You can continue to move some after a wild battle is triggered
- There is a magma grunt you can "move through" in AshenForest to the right of the terminal (south of the delibird stand)
- Paralyzed pokemon will break the game. Causes the last pokemon to continue to recieve exp, breaks the evolution scene, and freezes the player in place
- Boulders in Ashen Forest are able to be walked through
- Merc. Yior (i forgot how to spell her name) battle crashes the game. I did receive a crash report, but the game closed before i could read it.

All in all, once you figure out how to work around some of the bugs (lots of saving and soft resetting) it's a genuinely good game and i'm blown away by it. 10/10 will continue to keep playing.

My suggestion are: I feel the game a bit slow when you walk and you do stuff... and the blur on the top side of the view is frustrating.
Fights are incredible.
I would love to have a menu to costumize graphic and controls options. Thank you!

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Pls help :(

Try making a firewall exception for the game. Go to Windows Security → Firewall → Allow an app through the firewall → Add an app → find PokemonEmerald.exe, and try running it as an administrator.

It didn't work for me :(

ty <33

Bugs I’ve experienced so far after playing for 40 minutes

1. stuck in battle stage. There will be moments where I hit an attack and then I am just caught spectating with no options.

2. cannot swap Pokemon after using item

3. Text blocks on potions.

4. During battle my Pokemon is off screen and behind the trees

Why my pokemon cant learn new moves?

Are the starters shiny in the balls, like when I click on the ball will the pokemon be shiny in it or do I have to select it and check?

Combuskens move 'Bounce' never comes back down for the second turn and soft locks the game.

I just downloaded the game and when i logged in the the window did not fit my screen. Is there anyway to adjust the window size?

Bugs so far (I played for 40 min)

1. As soon as I got Beldum, my starter disappeared

2. Cascoon actually evolves into Beautifly when you check the party after evolution sequence shows Dustox.

3. The volume changes by itself.

4. I caught a shiny Psyduck in a shimmer ball and then was stuck in the same spot, forced me into battles with nothing

The catch bug happened to me too, where you catch a pokemon and then get an instant encounter that softlocks the game, I just saved everytime I caught anything after that.

Bug report: Choosing Torchick will result in being given a pokemon with no stats. resulting in the game getting stuck on your first pokemon encounter

 I picked Torchic and didn't encounter this.

Post-Credits bug where "Hall-of-Fame" sequence doesn't play and softlocks you on this screen. Soft resetting and watching the credits again fixed it.


how do you soft reset? I am on a 60% keyboard and the keys will not soft reset me

There is a small bug on the character selection screen. If I move over to select May it will not let me move back over to Brendan. A simple fix is just selecting May then saying "No" after you are asked if this is what I looked like. Then it resets to hovering over Brendan.

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I just noticed that if you go to the main menu after having gotten pokemon, your pokemon show up on the title screen! That is so cool! Fantastic idea and it looks freaking AMAZING!!!

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Another little bug i found. I went AFK for around 40 minutes, came back, healed my pokemon at the bust stop, and suddenly all of my pokemon have the sprite of treeko, the battle sprite of bellossom, and are all named button text. I don't know if going AFK caused this or healing my pokemon did. Doing a quick soft lock reload fixed the issue and healing my pokemon after doing so didn't cause the issue to occur again.

Had this same issue, although it was only my starter. I had to step away from my pc for a minute and then saved & went to fight a wild pokemon in the grass but nothing came out. When I checked my pokemon it was exactly how you described 

had this same thing happen, but it was after closing the game out and coming back to it after like an hour. Did nothing between saving, exiting the game, reloading the game, and seeing my pokemon were all replaced with this

Not even soft locking is working for me.

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I cannot even start the game, it freeze after the "New Game" button with a error "ERROR: pure virtual function being called while application was running (glsrunning == 1)". And, at least in the menu, i can't manage to use the PS4 controller althouth windows recognize it. It's pity, hope that this problem will be fix soon. 

I tried running the game as administrator.

Having the same issue. Even tried Joycon controllers. And even at version 42 / v2.0whatever, it's pretty sad and disappointing this hasn't been fixed by now. Especially considering the fact controllers are "recommended for the best experience". And yeah obviously. Pokemon is unplayable without controllers unless you're on a mobile device which is at least close enough. PC controls/keyboards blow in comparison to both.

yeah, but the principal problem for me is the fact that I can’t actually either play the game ahahah 

Awesome game been waiting ever since I first came across it on youtube/tiktok. It is a demo, so, there are a lot of bugs but that is where us users can help out. I came across bounce not being used after the first animation. I just came across text button error where my Pokemon no longer exist, so I might have to completely restart. I found myself stuck a lot during/after some battles so I would have to soft reset. Overall the prospects are high so awesome job making the game solo! Also, wish shiny rates were lower since its a demo xD. Hope to see nice improvements in due time! Fighting! 

Currently unable to load the game when pressing new game. Pure virtual function being called at line 439.

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Go into "Windows" folder, then PokemonEmerald folder, then Binaries, Win64 and run as administrator PokemonEmerald.exe. It worked for me.

Thanks

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seems like ps5 aswell as a switch pro controller (wireless and wired) dont work, neither in menues or ingame

Having the same issue. Even tried Joycon controllers. And even at version 42 / v2.0whatever, it's pretty sad and disappointing this hasn't been fixed by now. Especially considering the fact controllers are "recommended for the best experience". And yeah obviously. Pokemon is unplayable without controllers unless you're on a mobile device which is at least close enough. PC controls/keyboards blow in comparison to both.

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