After over 2 hours of gameplay. It glitched once again to the point that my Blaziken went from lv40 to lv1 and the name is "NAME". No start+circle or nothing was able to bring it back
Really love the artstyle, animations, shaders and all. But there are definitely many bugs some of which I'll list.
For example, everytime I move to the right in a bush it triggers an encounter. I was stuck at one of the first few bush patches for a good while before I realised and went down. Took me a few minutes to realise that if I sprinted to the right immediately after leaving battle it would actually let me progress 3-5 tiles before slapping me in a new encounter. The wild encounters of which happen super frequently.
When viewing a summary of your pokemon, if you switch pages too quickly it'll go blank.
Sometimes when you have interact with a trainer and you interact too fast it triggers a double encounter which is really messy.
If you're switching pokemon and you press summary then you just won't be able to leave the summary page and it'll overlay over the match.
Not a bug but Marshtomps is a pure water type for some reason.
I kept crashing when facing against the first trainer in the Ashy Forest. It just keeps coming with errors when I take out her pokemon. I've gone past her and fought the other trainers but she's the only one that ALWAYS crashed my game.
I think you could fix some of the issues by just implementing an input rate limiter or something like that though I am just intermediate at coding in unreal.
ver 106 was turned on at beginning, after choose boy or girl page,it frozen, and when I try to turn on the game again its showing this :lowlevelfatalerror again
Had an amazing time playing this demo! a bit buggy, but completly playable if you save often and keep an eye on your team [bottom text treeko is always lurking..]
That said, have you considered including a text file telling players pokemon locations/evolution lvls etc? Trying to 100% the demo searching for the missing pokemon is just a guessing game, and I assume the pokemon that evolve via trade just evolve normally? Just something I think could help people!
Also does anyone know the shiny rate in the game?
Edit; Acctually, joining the discord you can find a google doc that answers all of these questions for those who dont know!
getting encountered while standing on grass with the menu open leaves it permanently open, cant be closed or open again. Using L1 while clicking on a move crashes game with fatal error, not all settings save when leaving the game and was hoping to be able to change the move's order. oh and apparently when i alt tab during a battle sometimes the game just doesnt show the menu anymore so i cant battle and i have to restart the game
This game is just awesome, but there are some things I noticed. First, running seems slow, also, if you move at the same time you run the character makes this slow motion move before start running. Also there is this bug with the Idle camera while you fight: When the camera focuses on your pokemon the secuense repeats over and over again so there is no onther view after that. And lastly the pokemon apparition rate is way to short, the're were time I just finished a wild encounter and just move a liitle bit the joystick and just another encounter began right away, that was a little frustrating when I wanted to go another way for just heal my pokemon.
You are making a great job!! Can't wait to play the full version, hope my comment helps!
Is the pokemon in the game meant to be a faithful recreation or just to take inspiration from? Just asking because Marshtomps usually a water ground but in this game its just water. It still cool though. I love all of the idle animations and the way the wind blows in the game is amazing.
I am encountering the “shift bug” again on a new save. When triggering a grunt battle, my movement got stopped while not being finished, and the shift remains forever after that. I tried being defeated to see if that would solve it by placing me at a given location, but it looks like it just puts me back after my last battle (or soft reset, not sure because I saved).
This bug is also keeping me from triggering some dialogs, like the special trainer hidden in the woods before the pontoon that I am unable to talk to.
Finding myself continuously stuck in grass. as soon as i try to move an encounter comes. Great if your grinding lvls. not if your just trying to walk out of a patch
A lot of bugs haha, but very fun game. Saving and soft resetting through all the bugs, seems to work. Though not all bugs get resolved after reset - just means game will crash 20-30 minutes after but then fine again. Right now stuck at boulder at hm04 where I walk through it instead of being able to use strength
the game always crashes at ether magma grunt before the fight with the Lucario in the ashes grove after the first hm or it crashes on the boss fight with breloom and Lucario
← Return to Gamma Emerald
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After over 2 hours of gameplay. It glitched once again to the point that my Blaziken went from lv40 to lv1 and the name is "NAME". No start+circle or nothing was able to bring it back
Do we know when this will be available for android?
???
BRO SHUT UR MOUTH
how when do you get the exp share
"how when do you get the exp share" lmao
someone ban this guy
Ember red where is the exp share
you can literally activate it on the menu...
Ember red where is the exp share
Ember red where is the exp share
Ember red where is the exp share
Ember red where is the exp share
will it ever be available on mac OS
Ember red where is the exp share
Ember red where is the exp share
Ember red where is the exp share
Ember red where is the exp share
Really love the artstyle, animations, shaders and all. But there are definitely many bugs some of which I'll list.
For example, everytime I move to the right in a bush it triggers an encounter. I was stuck at one of the first few bush patches for a good while before I realised and went down. Took me a few minutes to realise that if I sprinted to the right immediately after leaving battle it would actually let me progress 3-5 tiles before slapping me in a new encounter. The wild encounters of which happen super frequently.
When viewing a summary of your pokemon, if you switch pages too quickly it'll go blank.
Sometimes when you have interact with a trainer and you interact too fast it triggers a double encounter which is really messy.
If you're switching pokemon and you press summary then you just won't be able to leave the summary page and it'll overlay over the match.
Not a bug but Marshtomps is a pure water type for some reason.
I kept crashing when facing against the first trainer in the Ashy Forest. It just keeps coming with errors when I take out her pokemon. I've gone past her and fought the other trainers but she's the only one that ALWAYS crashed my game.
I think you could fix some of the issues by just implementing an input rate limiter or something like that though I am just intermediate at coding in unreal.
Ember red where is the exp share
There is an issue where I lost my save file by dragging the new files over the old. Now I have to start over.
got the same issue
i downloded the game but how do i play it ?
ver 106 was turned on at beginning, after choose boy or girl page,it frozen, and when I try to turn on the game again its showing this :lowlevelfatalerror again
I downloaded the itch.io app and when I try to launch this game it just keeps saying running and the game never turns on. Can anyone help?
Got the same problem and can't find solution. Please advise. Thank you.
Limit fps on the game with software AMD Adrenaline Or NVIDIA Control Panel
I did that and still the same error
This worked hell yes thank you bro
also same issue
same issue. how can I fix it
Is Beldum locked?
Had an amazing time playing this demo! a bit buggy, but completly playable if you save often and keep an eye on your team [bottom text treeko is always lurking..]
That said, have you considered including a text file telling players pokemon locations/evolution lvls etc? Trying to 100% the demo searching for the missing pokemon is just a guessing game, and I assume the pokemon that evolve via trade just evolve normally? Just something I think could help people!
Also does anyone know the shiny rate in the game?
Edit; Acctually, joining the discord you can find a google doc that answers all of these questions for those who dont know!
getting encountered while standing on grass with the menu open leaves it permanently open, cant be closed or open again. Using L1 while clicking on a move crashes game with fatal error, not all settings save when leaving the game and was hoping to be able to change the move's order. oh and apparently when i alt tab during a battle sometimes the game just doesnt show the menu anymore so i cant battle and i have to restart the game
game is great. But when i fight, in some move, the menu dissapears (bag, fight, run, pkmn) and i can't do anything
Everytime i try to fight Larry and Sherry i got this and the game crashed...
This game is just awesome, but there are some things I noticed. First, running seems slow, also, if you move at the same time you run the character makes this slow motion move before start running. Also there is this bug with the Idle camera while you fight: When the camera focuses on your pokemon the secuense repeats over and over again so there is no onther view after that. And lastly the pokemon apparition rate is way to short, the're were time I just finished a wild encounter and just move a liitle bit the joystick and just another encounter began right away, that was a little frustrating when I wanted to go another way for just heal my pokemon.
You are making a great job!! Can't wait to play the full version, hope my comment helps!
Is the pokemon in the game meant to be a faithful recreation or just to take inspiration from? Just asking because Marshtomps usually a water ground but in this game its just water. It still cool though. I love all of the idle animations and the way the wind blows in the game is amazing.
15 days ago is wiiiillllllllldddddddddddd
also no discord?
https://discord.com/invite/JFtPDmy59u
oh, thank you :D
I am encountering the “shift bug” again on a new save. When triggering a grunt battle, my movement got stopped while not being finished, and the shift remains forever after that. I tried being defeated to see if that would solve it by placing me at a given location, but it looks like it just puts me back after my last battle (or soft reset, not sure because I saved). This bug is also keeping me from triggering some dialogs, like the special trainer hidden in the woods before the pontoon that I am unable to talk to.
there is a bug with mudkips move, aqua jet, it shows the quick attack description instaed of the normal one .
How do I confirm Settings changes? I tried every button, and all I can do is back out of the Settings menu which doesn't save my changes.
For anyone with issues fatal error cap fps to either 30,60 fps I have amd so just enable fps limiting to always 60 etc
how tho?
By adding the game into AMD Radeon Adrenaline
Then change it to be like this
also tried it, still doesnt work for me
try the winshipping exe
10 out of 10 cant wait for the full game
My Golduck is lvl 38 and still only knows its three starting moves. Anyone knows if/when it will learn its fourth love?
might want to try buying the tm's from the delibird store.
Thanks! I had completely overlooked the TM-store.
So pretty.
Finding myself continuously stuck in grass. as soon as i try to move an encounter comes.
Great if your grinding lvls. not if your just trying to walk out of a patch
A lot of bugs haha, but very fun game. Saving and soft resetting through all the bugs, seems to work. Though not all bugs get resolved after reset - just means game will crash 20-30 minutes after but then fine again. Right now stuck at boulder at hm04 where I walk through it instead of being able to use strength
what was the command for soft reset
the game always crashes at ether magma grunt before the fight with the Lucario in the ashes grove after the first hm or it crashes on the boss fight with breloom and Lucario
having the same issues
Found another bug. UE5 is crazy dang