Just a suggestion, would love that when a pokemon is learning a new move, that you can see the details of that new move and current moves a pokemon has learned already. Loving the game so far! Its beautiful. :)) But what is really annoying me is how I am going against level 20+ enemies when mine are only around level 12 :(( its only the beginning of the game too
I am trying to transfer my save file over to the updated version but for some reason it won't load my save. I have both old and new folders on my desktop and assumed it would be an easy carryover as it has been before. I also copied the entire save folder from the previous version and replaced the one on the new version to see if that helped, but nothing.
Tried to play this game, Can't get passed the loading screen. Controller was not working, even with DS4 Windows. Settings were NOT saving. I was so excited to play cause Emerald is my all time favorite game but this is literally so unplayable. I am so disappointed and sad this game does not work. Haven't seen anyone but maybe 2 or 3 people who actually was able to play but they keep having issues too. Guess I'll just delete this game. :(
Why cant i change settings from the options menu? I try to change the quality to medium instead of High but when i leave the options menu and go back in it keeps on high... Can someone help please?
I'm excited to play more of this game, it's beautiful! Therefore, I'd be happy to let you know about the bugs I've encountered so far. All of these, I've experienced up until just making it to the Ashen forest, before beating the first grunt. In general there are about 5 in total, with the last one being a bit huge. I apologize in advance for the yapping, I just feel I should be as detailed as I can for explaining what and how this bugs occurred.
1. I'm unsure if it's the spawn rate itself or something else. But Pokemon will spawn in the grass as soon as you input movement and before your character moves. The only way I've been able to leave the grass when this happens is holding B and starting to run directly after a battle with a wild pokemon before the blacked out screen transition even ends.
2. The It happened twice, but I got stuck in the Delibird shop. It would not let me leave. I was held at bag-point by a virtual Delibird...
3. I noticed that sometimes when I attacked in a battle (trainer and wild), It would get stuck and the opposing pokemon would not attack. It happened a few times and I eventually found a common denominator later while trying to catch a certain pokemon (more on that later). It only happens when using Beldum's/Metang's Astonish. I'm unsure if it is only that specific pokemon or if it happens with the move in general.
4. Alright, now to the nitty griddy that unfortunately made the game unplayable and forced me to stop for now. First in the area right before the Ashen forest, directly after that bridge-over-water area, I was searching to see what pokemon could be found there. Lo' and behold, I find a wild Mudkip! That's the pokemon I was trying to catch and I assume this is on purpose and a rare spawn. While trying to catch it and soft resetting several times (because of the aforementioned Astonish bug), I eventually realized that i could no longer walk in the up direction. I could go side to side and walk down, but as soon as I walk down, I could no longer walk upwards. Since I only had to go right and down to the Ashen Forest, I pressed on anyway- which leads to the biggest bug I encountered.
5. Once in the Ashen Forest I, of course, had to go up eventually. And no amount of soft resetting fixed it. So before shutting down the entire program, I opted to just return to the title screen first to see if it fixed it. Once on the title screen, I saw your really cool feature of seeing your team stand with you while facing Rayquaza... unfortunately I noticed that a team member was missing. At this point I had a team of 4: Grovyle, Metang, Kirlia, and a new Marshtomp. On the title screen, Kirlia was missing. I just thought it was another minor bug so I didn't think much of it and dove back into the game. Sadly just going back to title didn't fix the walking bug... AND I found out that Kirlia was legitimately missing. In my party it was replaced by a Treeko sprite named "No Name" and its HP bar was reading 0/0. Along with that, my Marshtomp which was level 17, was now at level 1 and it had absolutely no moves. I immediately decided not to save and instead shutdown the program. Once I reopened it the walking bug was fixed, but the pokemon problem was not. Kirla was still gone and replaced in the manor that I said, and Marshtomp was still level one. I opened the PC to see if I could move the... "Kirlia" (Now No Name Treeko) and it did not show up. When I tried to back out of the PC, the game crashed. I reopen it again and the Kirlia/Treeko is completely gone, and I accepted the it has been banished to the shadow realm. Afterwards I catch a Vulpix (Marshtomp still is lvl 1 and has nothing so I had to swtich to another pokemon). When I tried to battle a trainer and see if Marshtomp would gain some experience from the Experience share, the game crashed after my Grovyle defeated a Pokemon. It was at that point that I decided that it was time to call it a day.
I've started the game around 1 hour ago, and until now I notice these bug/problem (I hope to help you in this way): - the movement of the player is stuck until the key is pressed (usually in the original one they count the last key movement so if I'm going left and then I click down, the character will go down even if I'm still pressing left)
- Deliberd shop, if you try to click many times esc to left the page shop, there are a overlayer of the same animation of closure shop
- With the option "share xp" deactivated, when I started with a pokemon and then change with another one, only the first pokemon get the xp and not both split, and even after you defeat the enemy pokemon, the other rounds battle still give the xp at the first pokemon without comeback in the fight
Hope this comment could help and in case I can try to find other problems
So I save like right before reading the letter that opens the suitcase then I check if it's shiny and if not I hit start and run and it reloads I read the letter and check again and repeat until it's shiney? Or do I have to start a new save and run from the beach every time to check?
I can't get passed the opening cutscene. I get the "pure virtual function called while application was running" error. I believe it's supposed to be the opening scene but it force closes after that.
1. If I use the joystick to navigate, the menu "resets" and slides in from the right on each directional press. See this video.
2. If I use the D-pad, navigate so that "Bag" is selected, and then press D-pad left again, the selection gets stuck on "Bag." The only way I've found to unstick it is to use the joystick instead. (Don't have a video of this one.)
I'm using an XBox One controller, in case that matters!
Update: #2 also happens in the move selection menu (i.e. choosing which move to attack with). If I d-pad the selection over to the "back" arrow, and then d-pad left again, selection gets stuck.
Using the joystick like before fixes, but kicks me out of the move selection menu and back to the primary Fight/Bag/Run menu.
I'd say my main complaint is that isn't as keyboard friendly as I thought for a game that seems to be PC exclusive. I do hope you can adjust your controls if you're a keyboard player ( as most Pokemon fangames use mostly keyboard ) as the game gets developed -- and hope it's a continued project until it's finished. I don't really like that I'm being forced to use the leftmost WASD to control the character and the better one doesn't really register in the way I'm used to, but it is cool to sometimes have the mouse be included.
In terms of bugs I encountered is not being able to leave the first shop. I had to close it and lost a lot of progress.
Another is while fighting a grunt, I opted to switch Pokemon but wanted to check Beldum's moves. The screen got stuck on the stat page midbattle and I couldn't discern anything until the battle was done.
Had another where while battling, the menu/option buttons don't appear and you're locked in like you're AFK.
The game is obviously very pretty but I find the game not as enjoyable with this many bugs and happening so often, even for a demo and I see every update makes you lose your save, which sucks for people who made lots of progress or have been shiny hunting.
This has a lotta promise, but this is definitely still very much in alpha with loads of things that should be refined to make the experience much more enjoyable.
The game tended to crash or freeze a handful of times for me when doing things in the UI, namely when buying several things at the shop and using items on pokemon, but it pretty much happened whenever at any point, leading to me saving after doing anything lmao.
Gameplay overall feels great when the game is working as intended, but the same applies. I'm not sure if it's because of my GPU or if this was experienced by anyone else, but certain attacks I used would also cause the game to stop and softlock which ended up being very frustrating considering the level scaling gets crazy pretty early in. Also some minor tidbits I wanna reccomend are having the "swap pokemon" be the first option when in battle and opening the party. It's the default in normal pokemon games, and helps with the flow of the gameplay. Also, some other small things like knowing if pokemon have abilities or not. Pikachu can paralyze, but I have no clue how to check if it has static or not.
That said, grinding is not that bad, but there are many points where I would enter a wild battle, flee, make an input to move, and instantly run into another battle for about 4-5 times which feels unusual, and also unintended so I feel I should point it out. It helps with grinding though, but is something that should be tweaked considering I will walk out of grass or not even move and run into a battle.
I've only managed to get a handful of grunt battles in, and am not sure how long this demo is, but I think I'll wait on more progress to be made before returning to it. I would love to see this game get more attention and maybe more people on the dev team to ease work as a result because this really can become something special with some more polish gameplay wise. The HD2D look is fully realized here and I LOVE the custom sprites and battle animations. Not sure what the full game intends to be, if there will be one, but good luck to you!
I hit this Rhyhorn so hard it crashes the game. Every time. I cannot proceed past this fight. My Marshtomp is that level because I struggled to leave a single patch of grass due to the insanely high encounter rate. I wasn't able to leave until I discovered I can move while the screen is still black as it transitions between battle and the map and won't trigger another battle in that time.
You can play games like this through wine stable, I'm just trying to figure out the fatal error others have been experiencing too, I should be able to play it on my macbook then too
Amazing work! But theres more problems who might should been fixed. One Of the early fight grunts does have 2 Pikachu´s lvl 20, might not a prob if u have marshtomb.. But its missing its sec. ground type. Second problem ive found if your switching to tms in the shop u cant close the shop or have an fatal error-> game crash. Besides that great work guys!
I'm having fun so far. But I stopped playing because there's too much bugs that are ruining my experience a little bit...
1. I'm playing with a controller (Xbox) and it keeps bugging. Sometimes it stops working and I have to quit the game, so it can work again. And I can't use the left joystick to move because it controls the volume?
2. Bugs while in combat like this one. At the start of the combat, everything would freeze and I have to quit the game. Or my pokemon appearing duplicated.
But again, I'm having fun and I'm aware this is a demo. Just wanted to help the creator to be aware of the bugs. I really want this game completed!
← Return to Gamma Emerald
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Just a suggestion, would love that when a pokemon is learning a new move, that you can see the details of that new move and current moves a pokemon has learned already. Loving the game so far! Its beautiful. :)) But what is really annoying me is how I am going against level 20+ enemies when mine are only around level 12 :(( its only the beginning of the game too
Question? Can you shiny-hunt Shaymin and Cresselia?
As they say, there is no shiny lock, everyone can be captured in the Shiny version!
I am trying to transfer my save file over to the updated version but for some reason it won't load my save. I have both old and new folders on my desktop and assumed it would be an easy carryover as it has been before. I also copied the entire save folder from the previous version and replaced the one on the new version to see if that helped, but nothing.
for the new versions the path for save games has changed. its now "User > appdata > local > pokemonemerald > Saved".
Tried to play this game, Can't get passed the loading screen. Controller was not working, even with DS4 Windows. Settings were NOT saving. I was so excited to play cause Emerald is my all time favorite game but this is literally so unplayable. I am so disappointed and sad this game does not work. Haven't seen anyone but maybe 2 or 3 people who actually was able to play but they keep having issues too. Guess I'll just delete this game. :(
Why cant i change settings from the options menu? I try to change the quality to medium instead of High but when i leave the options menu and go back in it keeps on high... Can someone help please?
u have to change it while u r playing
I also tried that, and it didn't work...
I'm excited to play more of this game, it's beautiful! Therefore, I'd be happy to let you know about the bugs I've encountered so far. All of these, I've experienced up until just making it to the Ashen forest, before beating the first grunt. In general there are about 5 in total, with the last one being a bit huge. I apologize in advance for the yapping, I just feel I should be as detailed as I can for explaining what and how this bugs occurred.
1. I'm unsure if it's the spawn rate itself or something else. But Pokemon will spawn in the grass as soon as you input movement and before your character moves. The only way I've been able to leave the grass when this happens is holding B and starting to run directly after a battle with a wild pokemon before the blacked out screen transition even ends.
2. The It happened twice, but I got stuck in the Delibird shop. It would not let me leave. I was held at bag-point by a virtual Delibird...
3. I noticed that sometimes when I attacked in a battle (trainer and wild), It would get stuck and the opposing pokemon would not attack. It happened a few times and I eventually found a common denominator later while trying to catch a certain pokemon (more on that later). It only happens when using Beldum's/Metang's Astonish. I'm unsure if it is only that specific pokemon or if it happens with the move in general.
4. Alright, now to the nitty griddy that unfortunately made the game unplayable and forced me to stop for now. First in the area right before the Ashen forest, directly after that bridge-over-water area, I was searching to see what pokemon could be found there. Lo' and behold, I find a wild Mudkip! That's the pokemon I was trying to catch and I assume this is on purpose and a rare spawn. While trying to catch it and soft resetting several times (because of the aforementioned Astonish bug), I eventually realized that i could no longer walk in the up direction. I could go side to side and walk down, but as soon as I walk down, I could no longer walk upwards. Since I only had to go right and down to the Ashen Forest, I pressed on anyway- which leads to the biggest bug I encountered.
5. Once in the Ashen Forest I, of course, had to go up eventually. And no amount of soft resetting fixed it. So before shutting down the entire program, I opted to just return to the title screen first to see if it fixed it. Once on the title screen, I saw your really cool feature of seeing your team stand with you while facing Rayquaza... unfortunately I noticed that a team member was missing. At this point I had a team of 4: Grovyle, Metang, Kirlia, and a new Marshtomp. On the title screen, Kirlia was missing. I just thought it was another minor bug so I didn't think much of it and dove back into the game. Sadly just going back to title didn't fix the walking bug... AND I found out that Kirlia was legitimately missing. In my party it was replaced by a Treeko sprite named "No Name" and its HP bar was reading 0/0. Along with that, my Marshtomp which was level 17, was now at level 1 and it had absolutely no moves. I immediately decided not to save and instead shutdown the program. Once I reopened it the walking bug was fixed, but the pokemon problem was not. Kirla was still gone and replaced in the manor that I said, and Marshtomp was still level one. I opened the PC to see if I could move the... "Kirlia" (Now No Name Treeko) and it did not show up. When I tried to back out of the PC, the game crashed. I reopen it again and the Kirlia/Treeko is completely gone, and I accepted the it has been banished to the shadow realm. Afterwards I catch a Vulpix (Marshtomp still is lvl 1 and has nothing so I had to swtich to another pokemon). When I tried to battle a trainer and see if Marshtomp would gain some experience from the Experience share, the game crashed after my Grovyle defeated a Pokemon. It was at that point that I decided that it was time to call it a day.
I've started the game around 1 hour ago, and until now I notice these bug/problem (I hope to help you in this way):
- the movement of the player is stuck until the key is pressed (usually in the original one they count the last key movement so if I'm going left and then I click down, the character will go down even if I'm still pressing left)
- Deliberd shop, if you try to click many times esc to left the page shop, there are a overlayer of the same animation of closure shop
- With the option "share xp" deactivated, when I started with a pokemon and then change with another one, only the first pokemon get the xp and not both split, and even after you defeat the enemy pokemon, the other rounds battle still give the xp at the first pokemon without comeback in the fight
Hope this comment could help and in case I can try to find other problems
finally got my shiny now i can finally continue with the game i spent 3 days on it
how? just by starting over and over?
yes just check if not shiny than restart by pressing start (menu) + B (Run)
Do you save before or after the suit as is opened?
Before !!! If you opened the suit before. you can't save if you pick a starter then is it to late
So I save like right before reading the letter that opens the suitcase then I check if it's shiny and if not I hit start and run and it reloads I read the letter and check again and repeat until it's shiney? Or do I have to start a new save and run from the beach every time to check?
Cant even load past the black screen after pressing "new game"
I can't get passed the opening cutscene. I get the "pure virtual function called while application was running" error. I believe it's supposed to be the opening scene but it force closes after that.
Nobody use bounce it messes up the battle completely
oe que fue por que mi partida no sale para jugar y en su lugar dice nueva partida
My save got wiped :(
In the menu configurations, i dont see the apply updates, and some configs not saved cause that.
I dunno where's like a bug forum, but I'll just quickly say that someone made a spelling mistake at the Mystery Gift menu :3
So excited to see this grow! It looks awesome.
???
the tent behind delibird mail is pokecenter
Not sure how i fill about the shiny ping it fills to free just got this horsea at full ods
how did u get it?
Saved in the grass and start encounter them soft reset till shiny
Does anyone know how to connect a controller? Mine won't connect to the game at all.
This is awesome so far!
Noticing a couple bugs with the battle menu:
1. If I use the joystick to navigate, the menu "resets" and slides in from the right on each directional press. See this video.
2. If I use the D-pad, navigate so that "Bag" is selected, and then press D-pad left again, the selection gets stuck on "Bag." The only way I've found to unstick it is to use the joystick instead. (Don't have a video of this one.)
I'm using an XBox One controller, in case that matters!
Update: #2 also happens in the move selection menu (i.e. choosing which move to attack with). If I d-pad the selection over to the "back" arrow, and then d-pad left again, selection gets stuck.
Using the joystick like before fixes, but kicks me out of the move selection menu and back to the primary Fight/Bag/Run menu.
wont let me get out of the delibird shop :(
Would this game be possible to run on mobile devices like android or is that gonna be too strenuous?
I'd say my main complaint is that isn't as keyboard friendly as I thought for a game that seems to be PC exclusive. I do hope you can adjust your controls if you're a keyboard player ( as most Pokemon fangames use mostly keyboard ) as the game gets developed -- and hope it's a continued project until it's finished. I don't really like that I'm being forced to use the leftmost WASD to control the character and the better one doesn't really register in the way I'm used to, but it is cool to sometimes have the mouse be included.
In terms of bugs I encountered is not being able to leave the first shop. I had to close it and lost a lot of progress.
Another is while fighting a grunt, I opted to switch Pokemon but wanted to check Beldum's moves. The screen got stuck on the stat page midbattle and I couldn't discern anything until the battle was done.
Had another where while battling, the menu/option buttons don't appear and you're locked in like you're AFK.
The game is obviously very pretty but I find the game not as enjoyable with this many bugs and happening so often, even for a demo and I see every update makes you lose your save, which sucks for people who made lots of progress or have been shiny hunting.
Hi guys, first of all, you are amazing for doing this.
The game tend to crash a lot when you recieve or do some attacks. Like Aqua Jet.
This has a lotta promise, but this is definitely still very much in alpha with loads of things that should be refined to make the experience much more enjoyable.
The game tended to crash or freeze a handful of times for me when doing things in the UI, namely when buying several things at the shop and using items on pokemon, but it pretty much happened whenever at any point, leading to me saving after doing anything lmao.
Gameplay overall feels great when the game is working as intended, but the same applies. I'm not sure if it's because of my GPU or if this was experienced by anyone else, but certain attacks I used would also cause the game to stop and softlock which ended up being very frustrating considering the level scaling gets crazy pretty early in. Also some minor tidbits I wanna reccomend are having the "swap pokemon" be the first option when in battle and opening the party. It's the default in normal pokemon games, and helps with the flow of the gameplay. Also, some other small things like knowing if pokemon have abilities or not. Pikachu can paralyze, but I have no clue how to check if it has static or not.
That said, grinding is not that bad, but there are many points where I would enter a wild battle, flee, make an input to move, and instantly run into another battle for about 4-5 times which feels unusual, and also unintended so I feel I should point it out. It helps with grinding though, but is something that should be tweaked considering I will walk out of grass or not even move and run into a battle.
I've only managed to get a handful of grunt battles in, and am not sure how long this demo is, but I think I'll wait on more progress to be made before returning to it. I would love to see this game get more attention and maybe more people on the dev team to ease work as a result because this really can become something special with some more polish gameplay wise. The HD2D look is fully realized here and I LOVE the custom sprites and battle animations. Not sure what the full game intends to be, if there will be one, but good luck to you!
bug in the current demo Version 95 where you cannot exit the first shop
^^ Having this issue right now.
Also having this issue.
ngl i feel blessed to still have a playable version downloaded
Version 94 won't load my previous save file even tho i dragged it over already to the new saved games folder
Same this most recent update won't register my save file from the last update.
For anyone who needs it: ~SHIFT~ plus ~TAB~ resets your game to your last save and resets the entire game to the original state
cant get through a battle without getting a crash
I hit this Rhyhorn so hard it crashes the game. Every time. I cannot proceed past this fight. My Marshtomp is that level because I struggled to leave a single patch of grass due to the insanely high encounter rate. I wasn't able to leave until I discovered I can move while the screen is still black as it transitions between battle and the map and won't trigger another battle in that time.

same here, i can kill ryhorn but the numel just crashes the game, any sulutions?
hello this comment is to inform you that I have saved my game in this version but it does not recognize it and I followed the steps correctly.
can I play this on MacBook? I downloaded it but I can't open it.
You can play games like this through wine stable, I'm just trying to figure out the fatal error others have been experiencing too, I should be able to play it on my macbook then too
can this be played on a Anbernic RG35XX
how do i transfer my data to the recent version?
BUG: MY ENTIRE SAVE FILE HAS BEEN DELETED! HELP! i didnt do anything just logged on today :(
yeah same everything is gone
The new update deleted everthing of many people, that sucks
Amazing work! But theres more problems who might should been fixed. One Of the early fight grunts does have 2 Pikachu´s lvl 20, might not a prob if u have marshtomb.. But its missing its sec. ground type. Second problem ive found if your switching to tms in the shop u cant close the shop or have an fatal error-> game crash. Besides that great work guys!
I'm having fun so far. But I stopped playing because there's too much bugs that are ruining my experience a little bit...
1. I'm playing with a controller (Xbox) and it keeps bugging. Sometimes it stops working and I have to quit the game, so it can work again. And I can't use the left joystick to move because it controls the volume?

2. Bugs while in combat like this one. At the start of the combat, everything would freeze and I have to quit the game. Or my pokemon appearing duplicated.
But again, I'm having fun and I'm aware this is a demo. Just wanted to help the creator to be aware of the bugs. I really want this game completed!
That Controller bug can be fixed with DS4Windows
Set it up and it'll be fixed.