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i just can't play the game, its the third i time that after i play 1 hour i log off and the next daywhen i try to load my save i keep falling into the void, this time i wont reset the save because i got a shiny torchic at the start, i hope theres a specifc bugfix for this.

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Very good game I would have spent it in less but the bugs did not let me, I was fascinated by the theme and everything although it is a demo

How long did it take you to complete the demo?

(3 edits)

it depends on how many times it freezes lol

but it should be around 3/4h chill

if you get the dragonite in blossoming forset before going on, even less

Is it possible to add v-sync? i have problems with screen tearing ingame. Otherwise it is a really good game, can't wait for the full launch. 

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Im having lots of bugs like freezing fights that require soft reset or the occasional crash, and for some reason the game has a almost 100% GPU usage on medium settings, i have a 3060 and you cant tell me that its that Hardware heavy...

and just now i started the game and my Vulpix just "turned" into my swampert, same level and is now a water ground type with scratch and growl

i like the game but i hope those issues are seen and fixed 

I have spent way too long on shiny beldum, what are the shiny odds?

Think 1/4096 but im not certain

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1/2000

1/1023

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Linux user here, running through ProtonGE10-1 on Arch Hyprland with Nvidia drivers.

Added the .exe as a non-steam game, and forced compatibility. Worked like a charm.

At the start, game looks awesome and runs quite smooth at 160fps at 1440p all settings max on my 3080. No issues with controller detection and fullscreen. Only had some wonkyness when messing with settings. It would show my cursor and resize but never quit out or bug out.

When I started to move tho, I noticed a slight bit of lag whenever I would go a direction. Sometimes I would run and it would still be at walking speed. I also noticed some graphical stuff like '!' bubbles trailing behind alerted trainers that were moving and IDK how I feel about the depth of field focusing, but it is a lil jarring. Running was also delayed, not as tight as on the gba. Also numerous times where a wild pokemon battle would happen as I'm leaving a grassy patch. Might be all in line with high-FPS issue, will test more.

However, I did hit the issue with the Team Magma Grunt battle 2 where it focuses on me but I never throw a ball, requiring a soft reboot. I was able to fix this by rebooting, saving after the 1st fight, soft rebooting to my save point, and starting the fight where I did throw a ball. This is game-breaking and should be Fix #1!

As for the battling and animations themselves, chef's kiss! No issues with audio as of yet, and I love the menus. Can't gush enough about this. Only real complaint is that I think the character sprite's face looks weird from the side like his whole nose took over him and from the back he looks like a bean man waddling to freedom. However, if this is by choice, Imma let the expert cook.

This is truly special, and I can't wait for the full release! Thank you so much UndreamedPanic, you are making our dreams come true <3

My game will not allow me to change the shadows or texture to medium it forces it to stay on high, is there a current work around? 

whatre the shiny odds

1/2000

Hi is there a way to turn this into a GBA rom? Or some sort so I can play this on my old emulator system? I dont know how to do that. thanks

Considering that this is made in Unreal Engine. I'd say no.

can you see the shiny starter when all 3 show up?

yes

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