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what is this catch rate of some pokemon holy

On Swablu has 100 % miss catch rate so ye you will have bug catch rate and somtimes you have 100 % catch rate sucess

Definitely some bugs, but I have to say that this short amount of time playing this was awesome. I was so excited. I was having a literal blast. When this becomes a full game, I will be playing day one. I am eager for it. UndreamedPanic, I respect the work and love you have put into this because it shows. Well done. Seriously.

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Game is amazing, visually stunning and the sound design and music is incredible, congrats for the demo. I'm pretty sure when the full version comes out it will be an absolute beast. 

I ran into a bug while facing the fourth magma grunt, when entering battle the game just froze.

my game are crash all time, how can i fix that?

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wait until the game is finished

Thank you for all your hard work! 

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This is p cool and all, but let's all be honest, Nintendo's gonna get their ninjas to eliminate this game before it can ever reach its full potential. I hate thinking this way, but Nintendo is the absolute worst of the worst when it comes to this kinda thing. Seriously, they should just leave fangames alone!

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dont worry, nintendo has let the pokemon fanbase specifically do their thing for a hot minute now

the big romhacks/fangames like infinite fusion or even the hacks alpharad has put together with team too many types havent gotten taken down. idk how much longer that mercy may last

in all honesty though, fangame developers know what they're getting into, i've taken the stance of being as positive as possible about the situation so they dont stop making art, and if they do end up getting taken down i make a point to keep a build of any project i enjoy or find interesting (you should too) so it can stay in existence in the future. the more people with a build of this game the less likely its forgotten and more likely it has a legacy like AM2R or pokemon urainium that still have large playerbases.

if you've ever heard of the "second death" when someone is remembered for the last time, it happens with art too! and especially for these indie fangame devs without eyes on them, its a special and important task to keep them "alive".

I want to start this by thanking UndreamedPanic, I played for a fair bit now, It's amazing and I'm ready to enjoy it, however, since I know it is a demo it is safe to point some recurrent bugs that might happen on release such as follows:


* after a couple of battles the game freezes when you encounter a new trainer

*The position of the trees sprite in the top of the square gets confusing when theres pathing behind it, as it creates the ilusion that you can walk below it but theres a wall

*when Battling inputs wouldn't work, sometimes you had to wait for the iddle animation to play so the inputs work again

*Something about the damage seems off, be type advantage or speed related in my case, a Psyduck was outhealing My Pikachu's electric move.

*Idling for a moment bugs the pokedex, it showed bellosom on all 3 pokemon catched and when battling it crashed the game.

I'm not bashing the project in any way, It is amazing what can be done with a pokemon game in comparisson to what  soulless slop gamefreak has given us for the last 3 to 4 games.

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anyone?


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havent gotten this one yet!

im also getting that

Same for me

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Liking the idea and generally the whole game itself but i wanted to give feedback on the project while i play so,

i'm running into a few critical bugs:
- generally, i walk and encounter a pkmn, then after half a step i immediately encounter another one;
- sometimes, the -for now only- wild encounter "freezes" with my character pose, with no enemy pkmn spawned, and my character just looking at the empty battle scene;
- when my first pkmn gets poisoned, and i switch the first and the second pkmn in order in my team, it still shows my main pkmn as poisoned, even if it's not;
- the lv18 vulpix (lol flamethrower??) killed my pkmn after i switched it, and counted that kill as a complete loss, making me return to the last save;
- lotad is literally uncatchable;
- pokemons, after evolving, just like to change sex... my male treecko became female, and my two female wurmples (one shiny) became males, and then, male cascoons became beautiflies! the game even show me the dustox model and the line itself said "it evolved into dustox" but then, after checking, the two cascoons became beautiflies, luckily, the shiny even kept his shiny appearence;
- sometimes (at least with xboxone controller) the buttons mash themselves in strange ways, like going down or up fast (didn't see well) until i stop that, and anyways the menu UI isn't so readable, sometimes i don't know in which button i'm on or maybe the "cursor" is simply buggy in some way;
- (minor thing) i can spam click on the delibird-shop and "activate" it as many times as i want, making its animation repeat, and i don't think it was intended;

I've also had a lot of similar and other bugs that soft lock my game, I didn't even know where to get beldum since the cutscene after the first battle caused my character to fall through the map and the ball never spawned, I really wanted to like this game but all the issues I've been having has turned me off completely.

how i play this on my anbernic gba man 

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no linux version yet (hopefully) so you're out of luck for the time being. this release is super duper rough though, i wouldn't invest time getting this setup on your handheld until the final release or at least a later demo.


i also wouldnt 100% be confident it will run on a 50 dollar handheld, this will be much more demanding than the average pokemon fangame, if you want to know how well it will run try and get octopath traveler on it as a benchmark


the game doesnt seem to be using any real time simulated lighting because its running <150fps on my 2080 super which chugs pretty heavy on most implementations so you might have some hope

i got a steam deck too ;D. i was just curious. ive been so hyed for this demo to drop i literally made an event in my google calendar. I remember when this was project was a just for fun post circulating tik tok and Instagram back in the pandemic. the full game will be amazing



appreciate the fact that someone took the time to respond to my post tho!

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hi captain! (you can jump off the side of the island if you go under the trees near birtch's camp, you can also walk into the island and explore like this! you can get back in if you run into a south-facing wall)

Day 1 hype! Also, i tried looking for Gamma Emerald on steam but nothing is showing. Is it because of my region?(USA). Cant wait to play. Cheers fellas 🍻🍻

Can be play with JoiPlay?

nope this is made with ue5 not rpg maker

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ran into a bug, pressed b on the character name screen while hovering over a character, and it switched to the screen that plays when you select a gender (character sprite in the middle with selected below them), pressing a or start didnt do anything but when i pressed b again i get the dialog box, and pressing b one more time gets me a black screen, nothing happens to the audio

soft reseting will fix this state for anyone frustrated by relaunching the game! (pause + run if you skipped the text)

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peak has dropped

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hearing you talk about the work you're doing specifically on the battle systems and stuff at the beginning of the demo makes me think theres potential for a pokemon essentials equivalent for unreal! think about it (but dont overwork yourself!)

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I'm quite happy how this turned out

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Anyone else getting the error "Pure virtual function being called (GlsRunning == 1)"? IT comes when I click "new game"

Deleted 7 days ago

rip really looked forward to play D:

Just keeping going with it that how I got it to work

Standalone or through the Itch.io Launcher?

through itch.io

im getting it on the standalone version, its *very* inconsistent

I'm getting it on both. Also through game jolt 

when can we see if the starter is shiny? if they can be shiny

my video memory cant run it help? can i take off mermory to nake space?

no need it said same thing and I'm playing peak

day 1

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I fought Team Magma and then dropped through the island and ended up in a sky void. Is that the conclusion to the demo?

SO PURDY

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My first impression of the game is positive, but this happened to me XD

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how'd you get it to run?, mine keeps throwing a ue5 erro

seems pretty random? i've had mixed results every time i launched the game

HYPE HYPE HYPE

hop on the hype train

stunning

Wooooooooooo! Day one baby!

The most fire of drops this year! Looking forward to insight on the engine and dev talks too!

looks fire

Hell yeah, its finally out

I can't believe it's finally happening

Gamma Gamma Gamma Gamma

I'm immediately adding this DEMO to my Steam Library

Can someone quickly get on steamgriddb in the next 24 hours so I can add a cover to the game in my library

i was here on release

day 1 error

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i'm also getting this error and can't seem to get past new game

LETS GOOOOOOOO!!!!!

im conquering so fucking hard right now like literally same

any of you guys using ds4windows? might be the cause

nevermind got in after a few tries :D

nope

also throws this

I was having this but got it to work using the itch launcher instead of straight download and unzip, i think it wasn't downloading a few requirements through unzipping

thx

LETS GOOOOOOOOOOOOOOOOOOOOOO. GOTTA CATCH EM ALL

but this aint the full game right? Anyone know when full release will be 

Full release has not been announced yet. 

Day 1 homies start here

Here on release day ^^

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