Listen up rq to those who get this following error msg while trying to create a new game:
Pure virtual function being called while application was running (GIsRunning == 1)
basically all you have to do to fix the game is this:
go into Engine folder, then into Saved folder, click on that Config folder thats right there, and toss it into the trashcan
so, Engine > Saved > get rid of Config
why do this, you may ask?
well, basically (im no expert i used chatgpt for this) the engine this game is using (apperantly UE5) was loading invalid default configs - thats where the config folder comes into play apperantly (im saying that word a lot). anyway if yall still dont understand heres the chatgpt saying why it worked (as i said, im no game coding expert so im using AI):
It worked because the game was loading broken default configuration files before starting a new game. Those config files told Unreal Engine to create or use classes and systems that were no longer valid for the current version of the game. When you started a new game, the engine tried to call a function on an object that either wasn’t fully created or had already been destroyed, which caused the “pure virtual function being called” crash. Removing the correct Config folder forced the engine to regenerate clean, up-to-date default settings, so all objects were created and destroyed in the correct order and the crash stopped happening.
anyway thats it lmao (took me about half an hour to do ts)
Also something i just noticed when playin that is applied to atleast me so it may be applied to u too so beware:
if you get the same error line when using TAB to open Menu, just use ESC and it SHOULD work, but then you have to remember to not touch the TAB key so yeah!!
The game launches, displays the opening cutscene correctly, and the start menu is fully navigable. All options work without issues. However, when selecting ‘New Game’, the following errors appear and the game crashes
Pure virtual function being called while application was running (GIsRunning == 1)
Windows specifications: Edition: Windows 11 Pro Version: 25H2 OS Build: 26200.7171
UPDATE 1: If you set the compatibility mode to Windows 8 in the properties, the game starts without any issues
UPDATE 2: When you’re playing and save your game on the Mysterious Island, then exit to the main menu and try to load the save again, the following error is displayed and the game crash:
Pure virtual function being called while application was running (GIsRunning == 1).
I'm having trouble trying to play the game on Intel, as when i try booting the game up it always saying "Out of video memory trying to allocate a rendering resource." I try a lot of stuff to fix it but i couldn't fix the problem. Please is their anyone that can help me play the game without it kicking me for "Video memory"? I also use Window 11 pro and graphic card is "Intel(R) Core(TM) i5-8350U CPU @ 1.70GHz (1.90 GHz)
← Return to Gamma Emerald
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Listen up rq to those who get this following error msg while trying to create a new game:
Pure virtual function being called while application was running (GIsRunning == 1)
basically all you have to do to fix the game is this:
go into Engine folder, then into Saved folder, click on that Config folder thats right there, and toss it into the trashcan
so, Engine > Saved > get rid of Config
why do this, you may ask?
well, basically (im no expert i used chatgpt for this) the engine this game is using (apperantly UE5) was loading invalid default configs - thats where the config folder comes into play apperantly (im saying that word a lot).
anyway if yall still dont understand heres the chatgpt saying why it worked (as i said, im no game coding expert so im using AI):
It worked because the game was loading broken default configuration files before starting a new game. Those config files told Unreal Engine to create or use classes and systems that were no longer valid for the current version of the game. When you started a new game, the engine tried to call a function on an object that either wasn’t fully created or had already been destroyed, which caused the “pure virtual function being called” crash. Removing the correct Config folder forced the engine to regenerate clean, up-to-date default settings, so all objects were created and destroyed in the correct order and the crash stopped happening.
anyway thats it lmao (took me about half an hour to do ts)
Also something i just noticed when playin that is applied to atleast me so it may be applied to u too so beware:
if you get the same error line when using TAB to open Menu, just use ESC and it SHOULD work, but then you have to remember to not touch the TAB key so yeah!!
okay found the fix to that, just get rid of the SECOND config file thats somewhere in the PokemonEmerald file
(i literally forgot to write about it so i have no idea where it was now)
gl treasure hunting
how do i connect my PS5 controller its already connected to my PC but it dosent connect to the game
Add the game to steam as a non steam game, then in steam settings configure the controls to use ps5
how can reduce the resolution if can't open the game
The game launches, displays the opening cutscene correctly, and the start menu is fully navigable. All options work without issues. However, when selecting ‘New Game’, the following errors appear and the game crashes
Pure virtual function being called while application was running (GIsRunning == 1)
LowLevelFatalError [File:D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Private\Windows\WindowsPlatformMisc.cpp] [Line: 439]
Pure virtual function being called
Device specifications:
Processor: AMD Ryzen 7 9700X 8-Core Processor
RAM: 32.0 GB
System type: 64-bit operating system, x64-based processor
Windows specifications:
Edition: Windows 11 Pro
Version: 25H2
OS Build: 26200.7171
UPDATE 1:
If you set the compatibility mode to Windows 8 in the properties, the game starts without any issues
UPDATE 2:
When you’re playing and save your game on the Mysterious Island, then exit to the main menu and try to load the save again, the following error is displayed and the game crash:
Pure virtual function being called while application was running (GIsRunning == 1).
LowLevelFatalError [File:D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Private\Windows\WindowsPlatformMisc.cpp] [Line: 439]
Pure virtual function being called
If you close everything and try to reload the game, the error is still present. Rebooting the PC doesn’t fix it either.
how can i connect my switch controllers to the game? I alredy connect to my PC but i can´t found where i can connect to the game
trapped with the rocks
I'm having trouble trying to play the game on Intel, as when i try booting the game up it always saying "Out of video memory trying to allocate a rendering resource." I try a lot of stuff to fix it but i couldn't fix the problem. Please is their anyone that can help me play the game without it kicking me for "Video memory"? I also use Window 11 pro and graphic card is "Intel(R) Core(TM) i5-8350U CPU @ 1.70GHz (1.90 GHz)