I try to install but ocurred this error: " Out of video memory trying to allocate a rendering resource. Make sure your video card has the minimim required memory,try lowering the resolution and/or closing other applications are running... exiting
There are some UI transition bugs that need to be addressed. In battle when fighting the mercenary in ashen Forest, when Lucario uses calm mind and hides the UI. When the move ends, the UI does not appear again. Creating a hard lock. This also happened a few other times when just traversing the menus. Also when entering the options, the game resets to 1920x1080 every time. so you have to set the right resolution each time. I would also suggest giving the movement with joy sticks an update so that if you are moving the joystick in the general direction that you want to, it will move in that direction. Now you have to position your joystick correctly otherwise the character won't move. In the beginning when Treecko learned absorb, the PP didn't go down when using the move. Also the 5th move that a pokemon learns will always be set as the first move of that pokemon without a prompt. From the 6th move onwards, you do get the prompt. I really enjoyed it so far though. Good luck with the development. Will give some more feedback in my next session.
Hey i really wanted to try this out, but everytime I open the game i get this error message right after the warning at the start. Is this because of my laptop? I can't get the game to work :( !
i have the same issue, it started while going into the ashen forrest, after that keeps on braking for like an hour. can only play for a few minute... and i definately have a good PC. it should run this fine
Edit: playing from the download directory worked???? Edit2: Selected the wrong character, selected "I'm not this person" to select again, dialog stopped, alt+F4 and reopen through the same directory, error persisted
Can't start a new game upon clicking, it loads for a while, I start hearing waves and two errors pop up
Pure virtual function being called while application was running (GIsRunning == 1)
I tried running as admin, compatibility mode, turn down graphics on both appdata and on the game's directory The Options on the main menu....it dowsn't save and I see no line regarding DoF on either GameUserSettings.ini
Also, had to limit the fps on my nvidia app, thank god I had an FPS and GPU usage overlay on
Uhhhh, I pressed new game and got this while I was in fullscreen
LowLevelFatalError [File:D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\Windows\WindowsPlatformMisc.cpp] [Line: 439]
Pure virtual function being called
Look up a Youtube video on putting non-steam games onto steam and open the game that way. It will use steam controller mapping and it should automatically read your PS5 controller. Worked for me, hope that helps.
Last version update was 54 days ago after the dev pushed out 106 versions within two weeks. I doubt it's been abandoned, but the dev might be taking a break or focusing on releasing a larger update to address multiple issues in the future. We'll have to see.
Yeah i kept seeing constant updates. I was just wondering whether he was done or just taking a break bc I really wanna play a more stable version of this game. It's a work of art truly.
The game may crash with LowLevelFatalError or pure virtual function errors, especially during mandatory battles. I think the problem is poor memory management and heavy graphics load for some GPUs. I used chatgpt for help and I found this fix:
1. Lower graphics quality manually
Open GameUserSettings.ini in:C:\Users\[YourUsername]\AppData\Local\PokemonEmerald\Saved\Config\Windows
Edit the file and set: ResolutionSizeX=1280 (or yours)
ResolutionSizeY=720 (or yours)
FullscreenMode=1
sg.ResolutionQuality=70.000000
sg.ViewDistanceQuality=1
sg.AntiAliasingQuality=1
sg.ShadowQuality=1
sg.PostProcessQuality=1
sg.TextureQuality=1
sg.EffectsQuality=1
sg.FoliageQuality=1
bUseVSync=False
Set the file to Read-only
Right-click → Properties → Tick Read-only.
This helps, but doesn’t fully stop the game from forcing settings.
Turn off background GPU-heavy apps
Pause Wallpaper Engine, Discord Overlay, Steam Overlay, etc.
4. Avoid opening the Pokémon stats window during battles
It can bug the UI and freeze the screen.
5. If you still crash
Delete your save file (Slot1.sav) and start fresh.
← Return to Gamma Emerald
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I try to install but ocurred this error: " Out of video memory trying to allocate a rendering resource. Make sure your video card has the minimim required memory,try lowering the resolution and/or closing other applications are running... exiting
For anyone running into the Virtual function being called error, it helped me to fps-lock the game in AMD Adrenaline to 60 fps
So when i fight mercenary yoir an his lucario uses aura sphere the game crashes when i win the fight it crashes
I Cant really play, it appears this message :
LowLevelFatalError [File:D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Private\Windows\WindowsPlatformMisc.cpp] [Line: 439]
Pure virtual function being called
0x00007fff3ab35a54 VCRUNTIME140.dll!UnknownFunction []
0x00007ff6d32dad15 PokemonEmerald-Win64-Shipping.exe!UnknownFunction []
0x00007ff6d32db195 PokemonEmerald-Win64-Shipping.exe!UnknownFunction []
0x00007ff6d3011c10 PokemonEmerald-Win64-Shipping.exe!UnknownFunction []
0x00007ff6d2fdb232 PokemonEmerald-Win64-Shipping.exe!UnknownFunction []
0x00007ff6d0ab3feb PokemonEmerald-Win64-Shipping.exe!UnknownFunction []
0x00007ff6d0a8fb67 PokemonEmerald-Win64-Shipping.exe!UnknownFunction []
0x00007ff6d0a92aa3 PokemonEmerald-Win64-Shipping.exe!UnknownFunction []
0x00007ff6d0a9741e PokemonEmerald-Win64-Shipping.exe!UnknownFunction []
0x00007ff6d0a8c0b3 PokemonEmerald-Win64-Shipping.exe!UnknownFunction []
0x00007ff6d0aaa6c6 PokemonEmerald-Win64-Shipping.exe!UnknownFunction []
0x00007ff6d0a926f0 PokemonEmerald-Win64-Shipping.exe!UnknownFunction []
0x00007ff6d0b0f444 PokemonEmerald-Win64-Shipping.exe!UnknownFunction []
0x00007ff6d0c31677 PokemonEmerald-Win64-Shipping.exe!UnknownFunction []
0x00007ff6d0c2edf1 PokemonEmerald-Win64-Shipping.exe!UnknownFunction []
0x00007fff561ee8d7 KERNEL32.DLL!UnknownFunction []
Crash in runnable thread Foreground Worker #1
There are some UI transition bugs that need to be addressed. In battle when fighting the mercenary in ashen Forest, when Lucario uses calm mind and hides the UI. When the move ends, the UI does not appear again. Creating a hard lock. This also happened a few other times when just traversing the menus. Also when entering the options, the game resets to 1920x1080 every time. so you have to set the right resolution each time. I would also suggest giving the movement with joy sticks an update so that if you are moving the joystick in the general direction that you want to, it will move in that direction. Now you have to position your joystick correctly otherwise the character won't move. In the beginning when Treecko learned absorb, the PP didn't go down when using the move. Also the 5th move that a pokemon learns will always be set as the first move of that pokemon without a prompt. From the 6th move onwards, you do get the prompt. I really enjoyed it so far though. Good luck with the development. Will give some more feedback in my next session.
I would like to mention that the ashen forrest is very glitchy, game keeps braking giving me errors.
Hey i really wanted to try this out, but everytime I open the game i get this error message right after the warning at the start. Is this because of my laptop? I can't get the game to work :( !
i have the same issue, it started while going into the ashen forrest, after that keeps on braking for like an hour. can only play for a few minute... and i definately have a good PC. it should run this fine
Edit: playing from the download directory worked????
Edit2: Selected the wrong character, selected "I'm not this person" to select again, dialog stopped, alt+F4 and reopen through the same directory, error persisted
Can't start a new game upon clicking, it loads for a while, I start hearing waves and two errors pop up
Pure virtual function being called while application was running (GIsRunning == 1)
LowLevelFatalError [File:D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Private\Windows\WindowsPlatformMisc.cpp] [Line: 439]
Pure virtual function being called
I tried running as admin, compatibility mode, turn down graphics on both appdata and on the game's directory
The Options on the main menu....it dowsn't save and I see no line regarding DoF on either GameUserSettings.ini
Also, had to limit the fps on my nvidia app, thank god I had an FPS and GPU usage overlay on
Demo version 3.0.11
Uhhhh, I pressed new game and got this while I was in fullscreen
LowLevelFatalError [File:D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\Windows\WindowsPlatformMisc.cpp] [Line: 439] Pure virtual function being called
0x00007ffdb7015a54 VCRUNTIME140.dll!UnknownFunction [] 0x00007ff7bdcaad15 PokemonEmerald-Win64-Shipping.exe!UnknownFunction [] 0x00007ff7bdcab195 PokemonEmerald-Win64-Shipping.exe!UnknownFunction [] 0x00007ff7bd9e1c10 PokemonEmerald-Win64-Shipping.exe!UnknownFunction [] 0x00007ff7bd9ab232 PokemonEmerald-Win64-Shipping.exe!UnknownFunction [] 0x00007ff7bb483feb PokemonEmerald-Win64-Shipping.exe!UnknownFunction [] 0x00007ff7bb45fb67 PokemonEmerald-Win64-Shipping.exe!UnknownFunction [] 0x00007ff7bb462aa3 PokemonEmerald-Win64-Shipping.exe!UnknownFunction [] 0x00007ff7bb46741e PokemonEmerald-Win64-Shipping.exe!UnknownFunction [] 0x00007ff7bb45c0b3 PokemonEmerald-Win64-Shipping.exe!UnknownFunction [] 0x00007ff7bb47a6c6 PokemonEmerald-Win64-Shipping.exe!UnknownFunction [] 0x00007ff7bb4626f0 PokemonEmerald-Win64-Shipping.exe!UnknownFunction [] 0x00007ff7bb4df444 PokemonEmerald-Win64-Shipping.exe!UnknownFunction [] 0x00007ff7bb601677 PokemonEmerald-Win64-Shipping.exe!UnknownFunction [] 0x00007ff7bb5fedf1 PokemonEmerald-Win64-Shipping.exe!UnknownFunction [] 0x00007ffdd32d7374 KERNEL32.DLL!UnknownFunction []
Crash in runnable thread Foreground Worker #0
if your game crashing do these steps (BACK UP YOUR SAVE FILE)
Is there a way i make my ps5 controller work? downloaded ds4 windows ds5 windows both didnt do anything :(
Look up a Youtube video on putting non-steam games onto steam and open the game that way. It will use steam controller mapping and it should automatically read your PS5 controller. Worked for me, hope that helps.
Import Gamma Emerald to Steam as a Non Steam Product and it any controller will work fine
Has this project been abandoned?
Last version update was 54 days ago after the dev pushed out 106 versions within two weeks. I doubt it's been abandoned, but the dev might be taking a break or focusing on releasing a larger update to address multiple issues in the future. We'll have to see.
Yeah i kept seeing constant updates. I was just wondering whether he was done or just taking a break bc I really wanna play a more stable version of this game. It's a work of art truly.
still in demo, hes on a vacay for a month, thats what the dev says till august
If you have crashing issues, just set the graphics to Medium Settings
Were you able to make it through the demo like that? How far did you get?
sa ne marche toujour pas pour moi aussi
Cannot start a new game. crashes with
Pure virtual function being called while application was running (GIsRunning == 1)
followed by
LowLevelFatalError [File:D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Private\Windows\WindowsPlatformMisc.cpp] [Line: 439]
Pure virtual function being called
I have tried running it as administrator but that did not resolve the issue. I have tried countless times with the same results unfortunately
same here, sigh...
READ THIS IF IT CRASHES
The game may crash with LowLevelFatalError or pure virtual function errors, especially during mandatory battles. I think the problem is poor memory management and heavy graphics load for some GPUs. I used chatgpt for help and I found this fix:
1. Lower graphics quality manually
Open
GameUserSettings.ini
in:C:\Users\[YourUsername]\AppData\Local\PokemonEmerald\Saved\Config\WindowsEdit the file and set:
ResolutionSizeX=1280 (or yours)
ResolutionSizeY=720 (or yours)
FullscreenMode=1
sg.ResolutionQuality=70.000000
sg.ViewDistanceQuality=1
sg.AntiAliasingQuality=1
sg.ShadowQuality=1
sg.PostProcessQuality=1
sg.TextureQuality=1
sg.EffectsQuality=1
sg.FoliageQuality=1
bUseVSync=False
Set the file to Read-only
Right-click → Properties → Tick Read-only.
This helps, but doesn’t fully stop the game from forcing settings.
Turn off background GPU-heavy apps
Pause Wallpaper Engine, Discord Overlay, Steam Overlay, etc.
4. Avoid opening the Pokémon stats window during battles
It can bug the UI and freeze the screen.
5. If you still crash
Delete your save file (
Slot1.sav
) and start fresh.Hope this helps
will it come to linux?